Why not scale up rewards based on the difficulty of the battle? If I have to fight a really tough high level squad to clear a node, why even do it if the result is a reward equal to an easy node?
The New PVA scale testing in Enemy of the State makes this even more a valid suggestion. Why fight a node with all enemies over level 200 for a reward of 150 points and 100 ISO? Feels like a waste of time to complete that node more than once. Especially since the enemies gain levels afterwards.
Do you want to the CP to be available only on the sixth or seventh try?
I would still like to see the rewards randomized, but I can see them offering a side reward of iso that escalates to reflect the higher difficulty.
I’m all for this as well, especially with all the chars that are getting added lately the need for ISO is greater and greater, and fighting enemies over lvl 200 for a measly 70 iso at the cost of 1-3 health packs per fight isn’t worth the grind/attempt, so scaling the rewards should also be taken into consideration if this system is to be implemented.
How about giving us the average enemy level in ![]()
? Raise your roster, get more iso…it almost makes too much sense.
I don’t know how that could fit into the 7/7 thing we have now, but sounds much better to me.
Great idea. In fact, why not do that for all battles and have it be separate from the 7 rewards. Kind of like the 40 iso you get in pvp if you don’t skip a fight. This even fixes some of the problem with the multiple battle nodes. Even if you have already beaten them, you still at least get the average level in ISO.
I would say the combined level of all 3 characters. This way if you take on 3 level 250 characters you win 750 ISO!!
I’d be happy if they just gave back the high level team ups. I just took out a level 320 Wolverine. And what do I get? A nice little, worthless level 94 Wolverine team up. It would be great if beating a level 300 enemy got me level 300 team up like it used to be. But, that led to players grinding high level nodes for high level team ups which they hoarded. That also drove community scaling through the roof. But didn’t they get rid of community scaling? So why not bring the good team ups back? Or maybe even if the tu I got was like 70% of the opponents level. So a 300 level enemy gives me a 225 tu.
. I’m sure there’s a reason for not bringing them back, but I can dream. ![]()
JJ