An Idea for the Node Screen

So, now that 20 ISO has gone the way of the Dodo bird (Huzzah!!) I’ve noticed a bit of wasted space in the node entry window that I think could be better utilized. With 7 rewards now, I often find myself unsure what I have and have not already picked up. This is especially true in the CP nodes…as of now, we have this:

Instead of waiting for the 7 rewards to cycle thru at the bottom to see if you have already picked up what you want from the node, how about something like this:

Makes use of that empty space and eliminates the guesswork of what you have and have not already gotten from that battle.
Thoughts? Ideas? Suggestions?

Must have!

DO WANT.

Me gusta. icon_e_ugeek.gif

Highly agreed.

Well hot damn, you should get a cut of the developers’ salary for this fantastic idea.

While it is a nice convenience…it ranks far below my list of them:

1.) Fixing ISO shortage for general player base
2.) Continuing to rebalance characters in need
3.) Fix 5* scaling issues
4.) Get rid of team up and critical power-up (replace with healthpacks or iso)
5.) Make buying ISO costs in $ from store more realistic

117.) Fix the screen that the OP mentioned

I may be exaggerating but it is somewhere down past that below 50 range for me. Btw devs if you happen to read this, I am encouraged by several of your recent changes thank you, but there is always more waiting icon_e_biggrin.gif

You’d have to move the flavour text, or do some sort of pagination so that by default it’s the text and you’d swipe across to see the rewards.