An idea to encourage variety in team composition

Just a throwing this out there, as if we were chatting over beer / coffee / generic beverage …

How about introducing a “cooldown” on characters, inversely proportional to the damage taken in a match? So if a character came through unscathed, they could get back in the fight right away. Otherwise, the character would have a “cooldown”, say 2 seconds per (% of max hit points) damage taken. So if buddy comes out of match at 50% health, he/she/it would have to wait 100 seconds before the could start the next match.

The cooldown would start as soon as you return to the node opponent/selection screen. A healing pack will take one back to 100% health, and immediately negate remaining cooldown.

The idea behind this, is that in a game where speed wins, a player would need at least two competitive rosters to play continuously, or wait a minute or three before they roll out the A team again. This would apply to all renditions of a given character (ie so if you have 2 X-force (!), neither of them could play during cooldown.

Your intention is noble, but this is not a good encouragement for varied team compositions: it is a punishment for not playing by some predefined style.

A carrot is far better than a stick here, and there have been several proposals that try to encourage more diversity in team compositions by dispensing rewards for playing neglected characters. I hope the developers will be thinking in that direction instead of enacting new penalties on players.

as if there was not enough penalties to play more. no thank you sir

Yet another idea that forces people NOT to play. No thanks