With 4hor’s Power Surge and Hood’s Twin Pistols, as I explained here, Twin Pistols could reliably collect 30+ AP from charged tiles, usually with enough AP to repeat the cycle. It was announced that Sentry and Hood would be changed, with Hood’s Twin Pistols no longer collecting AP. Let’s look at 4hor’s power.
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**Power Surge - Blue 9 AP

**
Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 3 random basic


tiles to Charged tiles.- Level 2: Stuns the target for 2 turns.
Level 3: Creates 4 Charged tiles.
Level 4: Stuns the target for 3 turns and creates 5 Charged tiles.
Level 5: Stuns for 4 turns and creates 12 Charged tiles
Max Level: Stuns target for 4 turns and creates 12 Charged tiles[/color]
[/list]
What else could exploit the 12 charged tiles offered by Power Surge?
- **Force Bubbles - 13

****Force Field Crush - 9
**
Invisible Woman shatters a 3x3 area around 1 random Force Bubble, dealing 42 damage and unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn. Generates AP.-
Level 2: Unlocks or places 2 Force Bubbles
Level 3: Each unlocked Force Bubble does 84 damage
Level 4: Unlocks or places 3 Force Bubbles
Level 5: Each unlocked Force Bubble does 168 damage
Max Level: 724 damage for each released bubble[/color]
[/list]Requires 22

and 9
to do a combo. Extremely hard to pull off even as an exercise. -
**Surgical Strike - 11

**
Wolverine attacks with ruthless precision, crippling his enemy’s ability to retaliate. Destroys every tile in the enemy team’s strongest color, dealing 32 damage per tile. Does not generate AP.- Level 2: Deals 87 damage per tile.
Level 3: Deals 137 damage per tile.
Level 4: Also reduces enemy AP in their strongest color by 10.
Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP.
Max Level: 522 damage per tile
Up against an enemy with strongest power



, the amount of AP generated is roughly doubled after a power surge, otherwise there is no gain except from the cascade effect. - Level 2: Deals 87 damage per tile.
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**Lightning Strike - Green 10

**
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.-
Level 2: Shatters 9 tiles.
Level 3: Shatters 10 tiles.
Level 4: Shatters 12 tiles.
Level 5: Shatters 14 tiles.[/color]
[/list]With a Power Surge, there will 24 extra AP on the board, so each tile has an average value of 1 and 3/8ths AP. Destroying 14 of them generates about 19 AP, plus any cascade effect. -
Magnetic Flux - Red 8 AP
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.-
Level 2: Reduces countdown to 2, +1 AP cost.
Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost.
Level 4: Reduces countdown to 1.
Level 5: Destroy a 5x5 block, +3 AP cost.
Max Level: 2131 damage[/color]
[/list]14 
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- Level 2: Stuns the target for 2 turns.
, but that countdown tile frequently shows up on the edge or a corner. With ideal placement, generates about 34 AP. Plus he’s squishy as a 2*. Then again, he can lay down blue tiles with Polarity Shift, giving another tile collection option.
Looks like the winner here is Storm. She'll be better than anyone else at exploiting charged tiles. Also, her 
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skills synergize well with 4hor’s ![]()
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skills. The second winner is X-Force, who needs to be choosier about opponents. His ![]()
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skills also synergize well. But who am I kidding .. X-Force / 4hor is gonna lead here. They don’t have a guaranteed fast win, but they are extremely powerful, and don’t need a combo to win.