This isn’t technically a bug but falls in to a bit of a grey area.
I tried using AA in the 1:1 node in the Basilica event against vulture. When you read the description of the passive component of AA’s blue power it says ‘does x damage to airborne enemies and stuns them for y turns’. In the 1:1 nodes all the enemy characters are immune to stun (ok, makes sense) so you expect AA to damage the enemy every turn that they’re airborne but not to stun them which is exactly what happens.
My issue is more thematic than with the wording which is being followed exactly. The flavour of the character and ability would suggest that AA is preventing characters from staying airborne. The mechanics by which this is represented is by having a stun overwrite the airborne status. In the event that an enemy can’t be stunned I would still expect AA’s aerial superiority to ground the enemy, removing the airborne status, even if it doesn’t stun them.
I get that this is a bit of a semantic discussion and that the power is working as it is worded but my question is: is this actually what is intended? Could the text be changed to ‘does x damage, returning the enemy to the ground with a bump, and stunning then for y turns’? That gives you leeway to remove the airborne status, which seems the point of the power, as well as having a separate stun component that isn’t compromised by the ‘cannot be stunned’ condition.
I’m interested in people’s opinions either way.