BARRAGE -
12 AP: Warren’s razor sharp metallic feathers rip right through its target. Deals 1300 damage to the target and places a strength 50 strike tile.
Level Upgrades:
Level 2: Deals 1500 and 75 strike tile.
Level 3: Deals 1800 and 100 strike tile.
Level 4: Deals 2000 and 125 strike tile.
Level 5: Deals 2200 and 150 strike tile.
Max Level:
Level 3: Deals 4800 and 400 strike tile.
Level 4: Deals 5600 and 500 strike tile.
Level 5: Deals 7000 and 600 strike tile.
ARIAL ADVANTAGE -
6 AP: The ability to see the enemy from above provides the team with a good advantage. Goes airborne for 4 turns and removes any enemy trap tile from the board. When he returns, add a strength 80 protect tile.
Check out some of the official characters lv70 and lv270 numbers for a general idea of how the increases run. Generally, a rank is roughly 1.3 to 1.5 times the previous level. Just looking at Barrage, each rank is too close in value to the previous rank. The damage values at max level should look more like:
Level 3: 4200
Level 4: 5500
Level 5: 7200
Increases on the strike tile should follow the same pattern, although you may also see abilities where one aspect is increased for a new rank while the other is left alone, but makes a large jump in power the next rank.
Wings of Death could maybe have a conditional loss of damage. By this, I mean it would deal maximum damage under normal circumstances, but deal less damage if the enemy has protect tiles. Wording something like, “If the enemy has Protect tiles, Warren carefully maneuvers his attack to eliminate enemy defenses. Deals % less damage and removes all enemy Protect tiles.” I’m only making this suggestion since the number of Protect tiles is ‘all of them’ from rank 1 on, and that’s pretty powerful. The loss of damage could start at 50% at rank 1, and go down to 20% at rank 5. You could even bring the cost down to 12 or 11 then.