To add some context where i’m coming from in regards to this topic:
As of today my 4hor stands at 4/4/4 (thanks to the progression reward from Army of One). For the last 4 months i have been playing pretty hardcore chasing after her covers. The only exception being for 1st in pVp because the odds were too heavily stacked against me. (i did try once, but failed when i was out maneuvered by a member of The Punishers who made a miracle leap to 1st). If my memory serves me correctly, then:
3 of my covers were from Top 5 finish of her intro pVe
7 of my covers were from progression rewards in pVp
2 of my covers were from Top 2 finishes in pVe
i suppose it is worth noting that i am not in a top 100 alliance and if i had been i would have surely cover maxed my 4hor at least 1 month and a half ago.
originally i intended to go the popular build of 5/3/5 but as fate would have it i ended up with 3/4/4 build and came to like being able to use 4hor to deal with goons in pve so i was seriously considering going 4/4/5 as i play (or at least used to play) both pVe and pVp competitively.
That all changed, however, with news of the nerf. Actually, minus the yellow cd tile clearage my current 4hor probably operates roughly the same as the post nerf 4hor (the exception being Smite). To be frank, i knew from the get-go that a nerf was inevitable but when you are competing with Thorverine’s constantly in pVp for top spots you do what you can to try to catch up.
Ironically, i also recently reached the ideal build for Fury. It took a lot longer than my quest for 4hor but it was a far less stressful experience. However, the major reason i didn’t stress over Fury is because i had considered him obsolete. Fury pretty much vanished as soon as 4hor came into the picture.
i suppose you could say i’m disappointed with the nerf (although i was much more outraged with the IF fiasco which for the record i didn’t buy covers for but we need not go into that here). After reading bonfire’s retirement post and hearing the devs discussion of the 4* tier, i will definitely be going back to the more casual side of being a casual hardcore player.
Don’t get me wrong. i hold myself responsible for the amount of time and effort i put into chasing 4hor and with this nerf i realized it’s just not worth it considering my situation. Perhaps if i were in a Top100 alliance things would have been easier but them’s the breaks, gotta play with the hand i’m dealt with.
i will say that i have been enjoying taking it easy on MPQ this past week. DDQ is a godsend and pVp still has its charms. i tried my best to keep up with the top but now i’m just going to play at my own pace. v('-^)
Now having gotten all that off my chest, back to the matter at hand:
(○´・д・)ノ-------------------------------------------------------------キリトリ線---------------------------------------------------------------ヽ(・д・`●)
First order of business is to address some of the points that have been brought up:
X-Force is worth it
Unfortunately I cannot change the poll now as we all know it wipes the previous data but i will keep count of those that share that sentiment and record it here (currently at 2). So for those that believe the current version of X-Force is worth the blood, sweat and HP, please do let your voice be heard.
I do want to point out, however, that X-Force (and Invisible Woman) was much easier to acquire for those that started out early enough than it is to acquire the next generation of 4*. Correct me if I’m wrong, but didn’t they once have the highest chance of dropping in Standard Tokens?
Star Lord vs Devil Dinosaur
The reason I ranked Devil Dinosaur higher than I do Star Lord is mainly because I have never encountered Star Lord in PvP (the exception obviously being the Star Lord event) but I do run into Devil Dinosaur on occasion. That may be because anyone who has a tricked out Star Lord most likely has a max 4hor but in any case if I had to choose between fighting a Devil Dinosaur team or Star Lord team in PvP, I think I’ll take my chances with the Intergalactic outlaw. Plus I think we all know who would win in a dance off between the two 
Star Lord is not Low Tier
Although I do believe Star Lord is PvE viable, I still think his CD tiles are too much of a risk for top level play in PvP. Obviously he is better than Elektra but the question is by how much? I openly admit I could be totally undervaluing his CD tiles but is there anyone that uses Star Lord competitively for PvP. If there is, please do share your insight into how viable he is for PvP and whether you would rank him Mid Tier or Low Tier.
4 characters and PvE scaling*
Although the devs have not revealed what determines a players scaling, it is widely believed and anecdotally verified that leveling your 4* characters will cause your PvE scaling to rise. The concern is will the devs rectify this when nerfing characters or will you be stuck with uber high scaling and not so uber 4* character? i personally haven’t leveled any of my 4* characters beyond 221 since level 360 Jugs, Muscle and what not does not sound like a lot of fun 
Things to consider
I probably should have listed the ways in which to gain 4* covers in order of difficulty:
- Daily rewards (just play the game for many days)
- Token pulls (Are you lucky?)
*3. PvP Progression rewards (Although you are going to need a strong roster and HP for shield hops)
*4. PvE Top 2 Rank (Usually requires a lot of time and pray you are not caught in a grind fest)
*5. Season Alliance Rewards (the better the Alliance the easier it gets?)
*6. Character Introduction PvE (A true test of will and determination)
*7. Placing 1st in PvP (can require a lot of HP, shield hopping and alliance assistance)
*numbers with stars indicate that these are situational and it is possible there is variation in difficulty for a given player.
Looking over the ways in which a player can achieve a 4*, it occurred to me that perhaps the only real adjustment to be made to what currently exists is with rewards structure of the Character Intro PvE.
I am not advocating for a lowering in difficulty in acquiring 4* characters. They are supposed to be rare and in theory the best characters in the game (yes, i know that is debatable)
However, we are at an impasse. The devs have made it clear that 4* characters are not supposed to be that much better than 3* but the amount of effort and resources necessary to acquire and level up said characters (and the consequences of doing so) seems off.
What can be done?
Buff all the 4 characters*
Unfortunately, that does not seem to be part of the plan for the foreseeable future. Perhaps when there are more 4* characters and more players with 4* characters the devs might do another sort of level shift but for now we will just have to consider this option unavailable.
New 4 centric game modes*
I think part of the issue when considering the utility of most of 4* is that after their initial release they are no longer required for either PvE or PvP. Obviously recycling those old PvP and occasionally requiring 4* as essential characters would be the easiest thing to do but I don’t believe there are enough high end players to justify this move considering the majority of the player base seems to be in 2* land.
What is possible is having new game modes like a Survival mode (not node) that rewards players according to progression and what not. Or Gorilla events that offer an easy (1000 ISO), normal (50 HP), difficult (3* cover) and impossible (4* cover) choice.
Although I wouldn’t modify much about the current distribution besides the Intro PvE rewards structure I do think a supplement of some kind is in order. Otherwise, if the devs continue to release 4* characters it will continually take longer and longer to cover max a character.
And as we all know there is nothing fun about having a character you can’t use.
tl;dr- If the devs continue to release more and more 4* characters it will become increasingly difficult to cover max one. A supplement of some kind (i.e. new game modes)should be considered.