First off, yes I know of the champ everyone theory. But iso supplies being what they are, and at my stage of 4* progression, it doesn’t make sense to me to just champ whoever and hold back progress on much better 4s. I think I’m close to that point, but I’m not there yet. Heck, I only champed the bottom barrel 3s last week. So here’s my thinking on these and why I haven’t spent iso on them.
Honestly, I’ve never really understood Ghost Rider’s black. It seems like a power that requires you take a mess of damage isn’t great in a game where taking as little damage as possible is pretty much the goal. But I guess if you’re gonna be taking that dmg from high level bosses anyhow, you may as well throw it back in their face. His other 2 powers are pretty weak. He’s basically a 4* version of 3* Punisher, who’s one of my least favorite 3*s.
Invisible Woman is enticing, mostly for her green. Unfortunately, looking through my current selection of champed 4*s, I don’t know who I’d pair her with. The two characters I have whose powers benefit directly from strikes (pun, x23) both also have conflicting strong greens. Maybe Antman, who could triple dip with his yellow ant bites and purple strikes?
I’d probably go Gwen if Starlord didn’t exist. He does the cheap, powerful red when the right tiles are out thing so much better. Also her yellow is just so not good.
Falcap I don’t really have an argument for, aside from that the RNG seems to LOVE giving me his covers. Every time I’ve played him, I’ve been appalled at how slow he is. And even when he’s got enough ap, he kills 1 opponent, leaving 2 out for blood. I do like his blue countdown reduction in theory, but in reality, every time I’ve used it, it’s benefitted me very little. Carol’s yellow, even at 1 cover, seemed way more effective (not that ill be champing her anytime soon).
So basically, I’m in line with pretty much what everyone said already. I think I’d still lean IW over GR? But I’ll mull it over a bit more, so any further discussion is welcome.