WARNING Long, rant-like post incoming.
I don’t know if anyone else thinks likewise, but I think it’s time to shine the discussion spotlight on tokens in general.
Originally, tokens were an afterthought. Especially since the majority of the creatures you wanted to have out were not tokens - namely for their abilities or effects when played. Fast forward about 11 months and 2 major expansions with 2 “add-on” expansions (1 being released within the next few days), and I’m seeing way more decks that focus on stacking upon stacking creature tokens (in Platinum tier no less). Possibly because of how insanely efficient some of the generators have become.
For example, and possibly the biggest offender of them all (yet I don’t think anyone has mentioned it before Harness the Storm got debuffed…): Devils’ Playground.
Yes, this card is a monster in ANY red deck. 4 mana gets you a 4/4 devil token that takes it out on your opponent’s first creature once destroyed; effectively able to deal it’s damage on ANY blocker, a hard counter to First Strike and Double Strike with 4 or less toughness such as Iroas’ Champion or Knight of the White Orchid… both of which cost many times more mana! Amazing efficiency, low cost, and it’s hard to see it coming when your AI opponent has it charging up since it’s likely going to go from no mana to fully charged from a single 3 gem match. If you ask me, this card is literally the biggest reason why Harness the Storm got nerfed so quickly. Who in their right mind wants to see their opponent doing that all the time?!
Then we have Eldrazi Scions. Possibly the originator of the strategy once they became useful after the update giving their mana gain a dramatic boost. Also, there’s From Beyond.
9 mana gets you a constant, reliable, and tough support that continually creates 1/1 scions with defender and doubles as a secondary mana source. For those of you that play Hearthstone, if you know what Hogger does… this card is effectively Hogger - but even more problematic since the card literally pays for itself in 3 turns or less and certain colors have little to no way to instantly deal with it. That and Hearthstone’s Hogger doesn’t bring back normal Eldrazi if your opponent actually does destroy him. Sure, you can fly over the scions - but that doesn’t mean you aren’t dealing with the scion that’s getting bigger every single turn.
Lastly for this little “rant,” a card that can cause massive headaches: Oath of Gideon.
5 mana gets you a 4/4 Kor Ally token. Nowhere near as bad as Devils’ Playground on paper by themselves… until you throw in Rally effects from other Ally creatures. Then things start to get very nutty. Especially if there’s a Lantern Scout for Lifelink, a Veteran Warleader that gets +8/+8, or Hero of Goma Fada that turns everyone into berserking wrecking balls! Now add the fact that there are other ways to generate Kor Ally tokens - albeit not as efficiently - and you have a planeswalker that can get huge tokens with devastating effects in short order: Gideon, Ally of Zendikar. By the way, WHY has his second ability (which spawns a 8/8 HUMAN Knight ALLY token [which triggers Rally effects!]) and this third ability haven’t switched places and their costs increased yet (9 and 12 loyalty respectively)?!
Disclaimer: For those of you that are wondering, YES… I have either played these cards before or I currently am running these cards with at least one of my PWs. I am just surprised I’m not seeing more debate about how crazy efficient some of these tokens have become since launch!