So we all know that demi has made a bunch of very significant changes to the game recently. Perhaps these changes have all been in development for ages and this is just when happened to roll out.
But as someone in my alliance family pointed out, what if these changes are a reaction (overreaction?) to a significant change (i.e. drop) in revenue earlier in 2017 that has spooked demi/d3?
Given this hypothesis, let’s look at early 2017 and see if there are any changes that might have affected revenue. I think it’s pretty apparent that there are several items that could fit this description
(1) Vaulting
(2) OML nerf
(3) back-to-back bad 5* releases with SL and (especially) Doc Oc
So I think the theory would be that demi made all of those changes for various reasons in early 2017. But the unintended consequence was a very sharp decline in revenue (some people quit or went f2p over OML, others start hoarding like crazy to avoid bad 5s and catch up with the current 12 4s).
So now d3 is looking at the bottom line for MPQ and panicking over the lost income. D3 pushes demi to tighten the screws on monetization in a big way. So we get in fairly quick succession:
(1) 5* essential nodes
(2) no more 1200 cp for 5* transitioners
(3) more 4* covers for the middle class, creating more pressure to spend and save covers
(4) character release events that push us to cover and champ new releases in 10 days or less.
What do people think about this as a hypothesis? I think there are definitely some holes and plausible alternatives, but I also think the broad strokes are somewhat persuasive.
Assuming it’s true, do people think these changes will result in more spending? or will they push mpq further into a death spiral?
(Edit for clarity: i dont think that mpq is dying. If this hypothesis is correct than i woild argue that demi has misdiagnosed the problem. I used the term death sprial to describe a series of negative feedback events, where demi pushes a negative change, then incorrectly diagnoses the problem, and makes a followo-on change that exacerbates the first problem. Games like this one rarely die outright. They just fade into obscurity as the hardcore players linger and spend just enough to keep the servers profitable, but with less and less new content.)