Every RGB node, every time, every event. 100 turn loop decks that last 10 minutes, that’s kill you and clear your board of they don’t.
This is not fucking fun, not even a little bit.
Every RGB node, every time, every event. 100 turn loop decks that last 10 minutes, that’s kill you and clear your board of they don’t.
This is not fucking fun, not even a little bit.
What do you suggest? Shorten the LPS timer, or rebalance some of the more broken cards in the game? Or both? Or is there another solution?
To be fair, there are also bolas loops! And rai!
They need to examine why these are happening first.
The object of a game is to play
If one side doesn’t get to play, it’s not a game.
I submitted my last three loop losses to the Facebook page.
Let’s see what they say
Do you get feedback/support from the facebook page? I didn’t think they did that there.
And LPS did not work as intended. I use kiora deck that use time twitch and a lot of gem converter for TS green node and reach lps limit every other match and still can cast my spells in the remaining cummulated turns. Take way too long and it’s boring, even on player side, but works.
I would nerf some of the strongest cards to an acceptable point and same for some lame cards to change the meta.
I would loose some winner cards, but win a little fun. In the moment the game is all about combo and you just loose if you did not draw winning cards or greg outrace you in cascading. First turn GR is still a force to be handled and combo sometimes skip the silver bullets for combo speed.
And Kiora.
And Huatli 2.
And Koth.
And I’m sure I missed some…
Loop decks become more present when loop decks become more present. I use loop decks to avoid and/or defeat other loop decks.
So… how to solve this pickle…
Everybody play Koth and hope we never run out of red gems?
MTGPQ Hard Mode: No blue Planeswalkers.
MTGPQ Extreme Mode: No blue Planeswalkers or blue cards.
MTGPQ Hard Mode: No blue Planeswalkers.
MTGPQ Extreme Mode: No blue Planeswalkers or blue cards.
I really don’t think the matrix they use to balance the game weights blue correctly…
(November Q&A Session)
Card/Planeswalker BalanceWhat is your approach towards balancing / adjusting older Planeswalkers and Cards?
From Rivals of Ixalan onward, we implemented a mtrix of values to balance Planeswalkers’ attributes, based on gameplay archetypes. This essential pack of formulas allows us to balance each aspect of the whole collection (cards, events, Planeswalkers) with an auxiliary sheet that points if a card cost, shield, power or toughness are adequate to its current role on the meta, keeping them well-rounded and faithful.
They might want to have another look over that matrix, if it produces Ral and V2 at the same time.