If Ares does not survive the damage-to-self of triggering his Sunder ability, the countdown tile will still be created. It looks like an order of operations issue – the countdown creation is triggered after the check to remove any countdown tiles belonging to a downed character.
This unowned countdown tile still goes off in two turns (its countdown is not frozen for a downed character as it is for a stunned one) and damages the opponent when it expires!
I encountered this bug too. I kind of like it though. It’s like leaving a nice present for the enemy. At least it didn’t revive him! That would be a *** - **** ability, for sure.
LOL, we can expect gods act from the grave^WOlympos
Say the Captain shall actively recover his shield, but sunder may be considered as having a passive rebound of energy that hits and cures – and ares is needed only for the second part. It might be decided to get just a textual fix.
(As a general comment I so much like that abilities try to follow roleplay, not just a deal X points boring damage who cares really… i.e. Hulk bashes own team – there the only problem he should bast the whole other team too. Ares could have such a leftover effect for good.)
I think there’s room in the game for countdown tiles that stay around after a character’s death, or even a passive that causes things to happen when the character dies (lots of interesting things to think about there), but these sort of variations would be mentioned in the text of the power.
From the description of the power, and the way every other countdown tile is currently handled, this is obviously a bug. The only proof I can’t easily do is to test what happens when Ares successfully uses Sunder without dying, and is killed before the countdown expires – if it disappears normally (as I’m sure it will), there is no argument for keeping it around after his death from using the skill.
I got hit by sunder by Ares and the resulting damage killed him too and yet his countdown timer still persisted and actually caused further damage to my remaining team.
They said it would be fixed in an update, not the very next one. These things take time. Any change they make needs to be tested carefully to make sure they don’t introduce new and potentially bigger problems. This isn’t even close to a game-breaking bug, other things (like de-overpowering 3* Wolverine) probably take precedence.