NecroBumped from a year ago for relevance to current test.
Edit:
Since some people are still considering this OP as the entirety of my suggestion and not reading anything further, please read this before commenting:
[spoiler]
Again, there are ways around this.
Under the current system (assuming you don’t grind the first node 780 times for one point each time) how many clears is currently optimum? Initial + 8 hour + 16 hour + ~23 hour + ~1 hour grind? How many times do you need to play a single node in the last ~hour to make it worth a single point?
I wasn’t proposing a finished product, I was proposing the basis for removing the hamster wheel requirement of optimal play.
As I stated, you could simply make the new maximum number of clears = current optimal number of clears. That way optimal play would take exactly the same number of clears, but you could do them in the first hour the event opens or the last hour the event is open. Or you could make the maximum number of clears slightly higher or lower, since you are no longer reliant on the hamster wheel timers.
Again, if you make the tie-breaker first to clear, you give the advantage to those who grind early, which isn’t the intention, so you could just randomly break ties or give everyone who achieved the maximum number of clears the top prize. If 30 people all finished the (exceedingly more difficult) 110 nodes, give them all the top prize. Since I’m already recommending that progression rewards be given more priority than the placement rewards, it shouldn’t be an issue. Then the next best score would be 31st, because 30 people had better scores. And if five people all got that score, they all get 31st place. It isn’t that hard to make the standings show T1…T31…37, 38, T39…
I’m not trying to make more work for people, I’m just trying to bring parity between those who have 16 hours of their day where they can’t play MPQ and those who are able to schedule their lives around MPQ. The sub-event is 24 hours long, but with the timers in place, it isn’t really a “24 hour window” in which you can compete, it is a series of 8 hour sub-events.
Considering most people are supposed to sleep for about eight hours and work for eight or more hours, can’t MPQ forgive us for not having flexible schedules and give us just as many points for clearing 16 times in the last hour as someone who did 16 clears interspersed over the course of the day? The amount of effort wasn’t any different, just the flexibility of the player.[/spoiler]
What needs to be done is kill the refresh timers on PvE. Instead, just make each clear worth 0.65 times the last clear value.
First clear = 100% of points out of each node, seven nodes (pretend it is 20,000 points)
Second clear = 13,000 points (33,000 total)
Third clear = 8450 points (41,450 total)
Fourth clear = 5493 points (46,943 total)
Fifth clear = 3570 points (50,513 total)
Sixth clear = 2321 points (52,834 total)
Seventh clear = 1508 points (54,342 total)
Eighth clear = 980 points (55,322 total)
Ninth clear = 637 points (55,959 total)
Tenth clear = 414 points (56,373 total)
So you can see the diminishing returns for each clear, meaning that grinding a single sub over and over will yield fewer and fewer points each time, but never quite to the point of 1 point clears. For 48 hour subs, they can change the point allocation to 0.7 or 0.75 instead of 0.65 to ensure more clears to match the number of days of the sub-event.
The advantage of this system is that, if you are doing a 24 hour sub-event, you can do three clears when the event first opens and the points will never regenerate, so you would get the same score from doing one clear every eight hours as you would from doing three clears in the first hour. You’ll still be coming back throughout the day to see how high other people are scoring, which means that D3 is still getting traffic to the App, as people check the leaderboard status to see how many grinds they are going to need to do to before the event closes.
The real advantage of this is that it doesn’t punish people for not following the strict 8 hour refresh window. People aren’t trying to sneak away to the bathroom at work because their points have all refreshed. People aren’t risking getting fired by doing clears at their desks. And for the devs, it gives the “I don’t understand diminishing returns” crowd the opportunity to play as much as they want and use those vault ![]()
packs.
The other thing that needs to be done is not having the last sub-event’s nodes be worth more than twice what the first sub event’s nodes were worth. Yes, you do want people to be able to feel like they need to play the last nodes instead of just holding their leads, but making the final sub worth more points than the first two subs together is crazy. Think about how many points you got on the last sub of Enemy of the State. That sub alone (in a seven day event) was almost enough to unlock all of the progression rewards.
Anyway, this needs to be done, because rewarding people who play “optimally” is neither in the interests of the players, the game, or the publisher.