Today i was forced to use 2cap in the DD round and i had him ascended to 3*, but when i fire his red power, the tile select part is already selected before i click on any tiles. And there’s no way to unselect it. Hmm…
Ragnarok’s green power after ascending does a LOT of damage to allies.
4* lvl. 305 : 4595 to enemies, 3122 to allies
3* lvl. 266 : 2804 to enemies, 535 to allies
boosted 3* lvl. 399 : 6099 to enemies, 1164 to allies (stats from LRs)
3* Magneto’s blue power when ascended: this power gets worse.
At level 266 (3* max), 877 damage per tile swap.
At level 299 (4* ascended), 851 damage per tile swap.
@kuntilanak said:
Today i was forced to use 2cap in the DD round and i had him ascended to 3*, but when i fire his red power, the tile select part is already selected before i click on any tiles. And there’s no way to unselect it. Hmm…
This is true for 2cap and lazy cap.
This is fixed as of this morning. I just tried both of them.
4* Ghost Rider’s penance stare goes from 200% clapback damage at 4* to 85% as a 5*.
Peggy Carter’s AP tax goes from +4 to +3 as a 5*
I saw somebody else post that Sentry’s offensive and team damage were basically symmetrical elsewhere but I haven’t pushed him up yet to say the numbers.
I’d like to see how ascended characters powers compare against the same level versions that we’ve had to fight in simulator and other events. Some of those lower tier characters are quite tough when scaled to higher levels. Despite having all classic 5-stars championed, I still lost a few of the simulator battles to scaled toons. I’d like to think if I got mine to the same level that they’d be equally tough.
I could be wrong, but I think those ones are intentional. They said the would adjust some powers so they would not be OP as 5 stars. Peggy blue is also changed as a 5 star. She only creates one countdown tile instead of 3.
Talking about ascended 3* to 4* doing insane amount of damage, 3* Angel dealing truckload of damage on blue (29373 at 5 covers) and green (17955 at 5 covers) at 271, putting it at the 5* damage range… :*
@ThaRoadWarrior said:
4* Ghost Rider’s penance stare goes from 200% clapback damage at 4* to 85% as a 5*.
Peggy Carter’s AP tax goes from +4 to +3 as a 5*
I saw somebody else post that Sentry’s offensive and team damage were basically symmetrical elsewhere but I haven’t pushed him up yet to say the numbers.
I could be wrong, but I think those ones are intentional. They said the would adjust some powers so they would not be OP as 5 stars. Peggy blue is also changed as a 5 star. She only creates one countdown tile instead of 3.
Possibly. Had the left it, that would have made it the best Ghost Rider Black at the 5* tier. Currently Ghostpool maxes out at 150%
Talking about buggy powers, 3*Thor ascended to 271 has red and yellow power damage output almost the same as before ascension. Only green increased close to 2x… makes 0 sense…