Ashiok travels the Multiverse in perpetual search of the perfect embodiment of fear. After tasting nightmares from Mirrans and Phyrexians alike, Ashiok told Elspeth that she had a new purpose, and planeswalked to Eldraine, and keeps observing the minds affected by the Eternal Slumber. What she wants with it, is still unknown.
Colors: Black
Mana Bonuses: White () Blue (+4) Black (+5) Red () Green ()
Total Leveling Cost: 79920
Deck Limits at Level 60: 5 Creatures, 7 Spells, 7 Supports
Passive Ability - Counting The Black Sheep
When you lose life during your turn: Exile the top card of your library. This card gains the Nightmare Emblem. If that card is a Black card - You gain life equal to half that card’s mana cost. This effect can trigger only once per turn.
Ability 1 - Pulled from Dreams (Cost 07)
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Level 1: Pick one of the first 2 cards from your library. Fetch that card. It gains 3 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.
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Level 2: Pick one of the first 2 cards from your library. Fetch that card. It gains 5 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.
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Level 3: Pick 2 of the first 4 cards from your library. Fetch those cards. Those cards gain 5 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.
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Level 4: Pick 2 of the first 4 cards from your library. Fetch those cards. Those cards gain 7 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.
Ability 2 - Tangible Fears (Cost 13)
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Level 1: Create a Black Nightmare Token.
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Level 2: Create 2 Black Nightmare Tokens. You may have them gain Imminent Death.
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Level 3: Create 4 Black Nightmare Tokens. You may have them gain Imminent Death.
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Level 4: Create 6 Black Nightmare Tokens. You may have them gain Imminent Death.
Ability 3 - You’ll Never Sleep Again (Cost 20)
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Level 1: Exile the top 5 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.
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Level 2: Exile the top 7 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.
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Level 3: Exile the top 7 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. Gain X life. X is the number of cards with the Nightmare Emblem in your exile.
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Level 4: Exile the top 10 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. Gain X life. X is the number of cards with the Nightmare Emblem in your exile.
Released at: 6.3.0
Disclaimer: All content posted before release is subject to change.

