Y’all waiting for me to star this topic are you? Fine…
This was a bad event. Expectations were high for something new, the last patch was a good step in the right direction for the game and graphics of event screens whetted people’s appetite for Avacyn destruction.
The reailty was very different. Once again we got little to no information about what we were doing as we launched into the event, which caused a lot of bad feeling as people speculated about how we might have to spend all of our time in the next week playing the game instead of eating and sleeping. Yes, we, the player base, really do think that little of you that we thought that was a possibility.
Did we only have to get the objectives once? When the nodes respawned it seemed like that was the case, as the objectives we had in the last game were already ticked off. This brilliantly lulled some people into a false sense of security, thinking that they only had to clear out each level one time over the course of the next week, so they could get on with having a job, or looking after their children. Little did these poor saps know that the checkmarks over the objectives were a cunning decoy… they could all be scored again for extra points! Psyche!!
While their guard was down, players like me with no lives struck a merciless blow, grinding out all of our games as quickly as possible and ending the event before anyone realised what was going on. Avacyn died (because obviously her hitpoints were shared between coalitions. Why would anyone think otherwise?), and the grinders were rewarded with an outlandish number of ribbons for their coalitions. I’ve shot up to #2 from about #10 in my coalition because the points for the event were skewed so high. Shouldn’t all events carry at least a similar amount of weight to each other?
Nothing innovative was going on here. It was just a standard PvE even with a timer on it that nobody knew the workings of.
Secondary objectives are even more hateful in PvE than they are in PvP, since once you’ve played against a deck once you know everything it can do. You’re reduced to just sitting around with a hand of spells full of mana just counting to 4, or 5, or 8, or whatever. Killing your own creatures because you can’t rely on the AI to do it for you and then cursing the name of each level designer individually when the AI wakes up and starts killing your creatures off after all when you just want to FINISH THE DAMN LEVEL NOW. I COULD HAVE WON 10 MINUTES AGO.
Also lockups and freezes. Still. Bleh.
How did YOU feel about Avacyn’s Madness?