# Balance Suggestions for Countdowns and Buffs

**URL:** <https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300>\
**Category:** MPQ Suggestions and Feedback\
**Created:** [September 11, 2015, 2:22pm UTC](https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300 "2015-09-11T14:22:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Nonce\_Equitaur\_2](https://avatars.discourse-cdn.com/v4/letter/n/35a633/32.png) [@Nonce\_Equitaur\_2](https://forums.505go.com/u/Nonce_Equitaur_2)\
**Post date:** [September 11, 2015, 2:22pm UTC](https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300/1 "2015-09-11T14:22:39Z")

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I just killed Silver Surfer for the first time. But that’s not enough for a post and it’s been awhile since I’ve made a list of suggestions for the game.

COUNTDOWNS:  
For these Countdown tiles use a **Negative number**. In normal usage, they will get +1 each turn. All other countdowns should be **Positive numbers** , which would get a -1 each turn.  
 ![icon_antman.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/04efbf925b311f4f8d8631748b90bede9b320efb.png)  
Small Time Crooks & Ants! Ants! Ants! ![icon_starlord.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/953ef522f2d738560f834999aa132d43e14fcd51.png)  
Everyone With Me & Oldest Trick in the Book, ![icon_mrfantastic.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/2/2b4e9fae5fc4ed09498b52a1c42f511ed9aaab01.png)  
Imaginaut, ![icon_deadpool.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/371d5d9c688873efb4241e8aa6150fd6e8b21943.png)  
Countdown to What  
 ![icon_colossus_new.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/9ba4e52d6c80885f0cd56ca7a8dd7f6bf42d502f.png)  
Immovable Object, ![icon_lukecage.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/4/4e003bba1b8a56e4183dd1764d145baa3cf5c477.png)  
Jab, Jab, Cross, ![icon_mystique.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/7d93c937cd5a60e29b3d5d0043ff01cf06f5ccd3.png)  
Shapeshift, ![icon_squirrelgirl.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/6/6686f61d4af21637e4b249a4b587851604f94ede.png)  
Furry Friends, ![icon_vision.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a5d2b2ce9a93103b82f07beedae34c3e5180036b.png)  
Density: Heavy & Density: Light

When Sam Wilson’s Aerial Avenger or The Hood’s Intimidation is used, the above countdowns would get -1, a benefit. Other friendly countdowns would also get -1, also a benefit. More discussion at [Lets Talk About Countdown Tiles](https://forums.505go.com/discussion/19202).

MINOR BUFFS:  
Some characters are flawed or slow and don’t get used very much. Here are some minor buffs that can be done for some of them.

Antman: Pym Particles 8 ![purpletile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/3d2ce687b96a50bb657c49ae742193ade6d4c624.png)  
– Small Time Crooks 8 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
– Grow 8 ![purpletile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/3d2ce687b96a50bb657c49ae742193ade6d4c624.png)  
or ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)

Elektra: Double-Double Cross 7 ![purpletile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/3d2ce687b96a50bb657c49ae742193ade6d4c624.png)  
– Create three (or four) enemy strike tiles first. _Then_ start stealing.  
Invisible Woman: Force Field Crush 10 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)

Star-Lord: Sleight of Hand 9 ![purpletile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/3d2ce687b96a50bb657c49ae742193ade6d4c624.png)  
– Everyone With Me 6 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)  
– Oldest Trick in the Book 6 ![redtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/8/81db0400544e12586d6960f31a09285d71278de4.png)

Beast: Medical Marvel 9 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)  
Black Panther: Defense Grid 6 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
– Rage of the Panther: don’t give the enemy team 5 AP  
Black Widow: Pistol 6 ![redtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/8/81db0400544e12586d6960f31a09285d71278de4.png)  
– Single shot. 1x1, 1x2, 2x2, 2x3, 3x3  
Bullseye: Deadly Precision 9 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)  
Captain America: Sentinel of Liberty 10 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)

Colossus: Fastball Special 5+ ![blacktile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/b/b1ef62f3384d5ad0279b6ff9781ec167b7c0fe4e.png)  
– Cost same as invoked power.  
Doctor Octopus: Manipulation 9 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
– Armed and Dangerous 9 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)  
Falcon: Redwing – Use a bird icon like a force bubble. Covered enemy tile becomes friendly when counter expires.  
Human Torch: Inferno 10 ![blacktile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/b/b1ef62f3384d5ad0279b6ff9781ec167b7c0fe4e.png)  
– Remove AP depletion.  
Iron Man: – There are multiple threads devoted to improving this guy.  
Loki: Trickery – If no enemy tiles, create traps.  
Psylocke: Psychic Knife – remove “whenever fewer than 3 exist”. Always make that strike tile.  
Ragnarok: Thunderclap 6 ![redtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/8/81db0400544e12586d6960f31a09285d71278de4.png)  
– Add 2 more ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
tiles.  
Rocket & Groot: Blammo! We Got Ya! 9 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)  
– I Got A Plan 9 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
Sentry: Drop all damage to Allies.  
She-Hulk: Settlement 6 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)

- If no enemy tiles, creates a Protect tile for each side.  
Spider-Man: Swap with 1\* version.  
Squirrel Girl: The Bigger They Are 8 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)  
– Nuts From Above 8 ![purpletile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/3/3d2ce687b96a50bb657c49ae742193ade6d4c624.png)  
– Furry Friends 8 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)

Storm: Mistress of the Elements 6 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)

The Hood: Twin Pistols - Remove “ends the turn”  
The Punisher: Molotov Cocktail 6 ![blacktile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/b/b1ef62f3384d5ad0279b6ff9781ec167b7c0fe4e.png)  
– Judgement 6 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)  
Vision: Attack Protocol 9 ![redtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/8/81db0400544e12586d6960f31a09285d71278de4.png)

If some of these changes are tried and they turn out to be too powerful, revert the ones that were too much.

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**Author:** ![Malcrof](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/malcrof/32/4328_2.png) [@Malcrof](https://forums.505go.com/u/Malcrof)\
**Post date:** [September 11, 2015, 3:07pm UTC](https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300/2 "2015-09-11T15:07:38Z")

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Starlord yellow , i think should stay put.. the AI would abuse it!!

Not sure how fastball special would work the way you have mentioned… it looks like to get GSBW’s sniper rifle off a fastball special would take 20+ Ap? am i correct?

SG, the only change i would make is - ![yellowflag.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/c/c88cd082407902cbaddb8a612c651630df8a50d7.png)  
no longer ends turn.

BTW, i love the falcon change to redwing.. a steal after the swoop.

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**Author:** ![Dayv](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/dayv/32/7020_2.png) [@Dayv](https://forums.505go.com/u/Dayv)\
**Post date:** [September 11, 2015, 3:16pm UTC](https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300/3 "2015-09-11T15:16:04Z")

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Moved to Suggestions and Feedback.

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**Author:** ![famousfoxking](https://avatars.discourse-cdn.com/v4/letter/f/958977/32.png) [@famousfoxking](https://forums.505go.com/u/famousfoxking)\
**Post date:** [September 11, 2015, 3:20pm UTC](https://forums.505go.com/t/balance-suggestions-for-countdowns-and-buffs/18300/4 "2015-09-11T15:20:02Z")

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> [@Nonce Equitaur 2](#):
>
> I just killed Silver Surfer for the first time.

Congratulations!

> COUNTDOWNS:  
> For these Countdown tiles use a **Negative number**.

I’m blushing!

> Beast: Medical Marvel 9 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)  
> Yes!  
> Black Panther: Defense Grid 6 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
> Yes!  
> – Rage of the Panther: don’t give the enemy team 5 AP  
> Oh, no. And I say that as someone who uses BP literally every day.  
> Colossus: Fastball Special 5+ ![blacktile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/b/b1ef62f3384d5ad0279b6ff9781ec167b7c0fe4e.png)  
> – Cost same as invoked power.  
> How would that work? The game doesn’t even know what power will be invoked until the character lands. How many ![blacktile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/b/b1ef62f3384d5ad0279b6ff9781ec167b7c0fe4e.png)  
> do I need to have to cast, before I even pick which character I’m throwing?  
> Doctor Octopus: Manipulation 9 ![bluetile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/0/0fd9b67b6c72ba01640e7b0bd834be0642875abc.png)  
> – Armed and Dangerous 9 ![greentile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/cf90a55f37c04610af73c5ca0f6ded4a95ff91f1.png)  
> Having used Doc Ock to destroy a Carnage I was afraid of in the Gauntlet, I say Yes!  
> Falcon: Redwing – Use a bird icon like a force bubble. Covered enemy tile becomes friendly when counter expires.  
> Eeesh. No thank you. Redwing is fine as is. A steal would be… eeesh.  
> Loki: Trickery – If no enemy tiles, create traps.  
> I’d rather it created 1 strike and 1 protect of equal value for each side. Theoretically, it does nothing until/unless you cast again, have another character who addresses specials, or match the opponent’s tiles away.  
> Sentry: Drop all damage to Allies.  
> NONONONONONONONONONONONONONONO.

> Spider-Man: Swap with 1\* version.  
> He’s SOOOOOO much fun. PLEASE.
