One thing that I think could use some balancing is cascade effects.
Usually a player can predict to get a “2 chain effect” or even a “3chain effect”.
That is good, a sign of skill in this game.
What I do not like is when totally out of luck you or your opponent manage to get something like a 5 chain combo, unleashing all your hand in the field and giving almost no chance at all to your opponent to come back in play.
So what I suggest is to give diminishing returns to the color/planeswalker matches starting from the third match in a row onward.
Actual method or numbers can be discussed/adjusted.
To make an example let’s say that the amount is reduced by 1 at each step and cannot go under 1.
Then the player gets a 4 chain that would give him the following mana:
4 + 5 + 3 + 4
With diminishing returns proposed it would become: 4+ 5 + 2 + 2
Reducing the mana gained by 3 total.
As I said numbers and logic can be tweaked but some way to reduce the benefit of “excessive luck” should be implemented.
If this needs a little card cost reduction here and there for balancing, that could be done too.(but I do not think that would be the case).
Discuss