Sorry, got to rant a little.
In general, I’m glad the devs are trying to re-balance the game. It’s definitely increased my interest and engagement with the game to know that possibly big changes are in store. I mainly focus on pve, so I was particularly happy that they seem to be brainstorming ways of making the single player experience more rewarding.
That said, the changes they recently introduced to base tile damage for a handful of characters (2-star Captain America, 3-star Luke Cage, and some others) strikes me as very odd and unbalancing. If 2-star and 3-star characters need a general boost to health and tile damage to make them more relevant, do them all at once! Obviously I’m not familiar with the code, but it seems like that should be easy, assuming these stats are based on a formula and not arbitrarily decided. Updating a few chars at a time makes sense if you’re altering their unique powers, but it makes no sense to make changes to base stats like that. As things stand now, the few characters that have received boosts to their base stats are leagues above other characters of the same rarity. It’s annoying. Also, it seems like the boosts they’ve given are way too much. 2-star Cap does more damage than my 4-star champions. So now they’ve got to boost all the 4-stars too I guess. And the devs think they can just trickle these out, a few at a time, with each update? Makes no sense.
4 Likes
The thing you aren’t running into is that the 5 star versions are being turned way down as part of the Great Power Slope Smoothing.
Each tier between 1 and 6 is being adjusted so that the power curve isn’t parabolic anymore. Also so that 5s can be weaker than the new 6s they’re producing.
The first two 6s had to be crazy strong to seem better than the 5s in the game. 5s of course used to be the endgame tier and so had to be a big jump above 4s which were a big jump above 3s because at one point 4s were the endgame tier. They are trying to overhaul that completely so that 6s are still the endgame, but now they can be weaker. So now you can also, I guess, enjoy using mid tier toons more as punch up options vs useless reward bags once you’re in the next tier.
So here we are. In for many months or probably at least a good 10-20 months of weirdness as they don’t, presumably, have anything like the personnel you’d need to do it all at once or even one tier at a time.
Meanwhile, Luke Cage on my roster (who I ascended to 5* land last month) is pretty much useless now and Luke Cage in the Tower is a seemingly un-nerfed murder machine.
Seems fair. 
5 Likes
Presumably when they’ve rolled this out there will be a few 4s and 3a4s that become notably better as early game transition characters due to their match damage modifiers. 3a4s: Hunter, Nova (Richard Rider), Emma. 4s: Ghost, Karnak
3 Likes
After they introduced the crap Ultron to us, they still uses the more superior one in PvE. Guess that tracks…
Gordon, though, some nodes they use new one that almost always stuns my team… RNG my **** 
2 Likes