I’m actually on a bit of a casual hiatus right now because I’m working on some grad projects and can’t devote the time to MPQ. And while I don’t agree that the recent changes (aside from the X-Force nerf which obviously will) are going to have significant effects on health pack use or match time, getting top 150 or top 100 in PvP or PvE just takes too damn long, the reward is so small, the sunk cost is so high if you miss placement and get nothing worthwhile. And IMO 1-minute Sentrybomb battles just takes too much away from actually playing the match-3 game, while it’s clear devs (for whatever reasons) don’t want 1-minute battles either, so battles are going to remain a bit longer.
We know that d3p tweaks things like who you see and point gains/losses based on your score. Could they lower this so top tier PVP “equilibrium” happens at 400-500 points? Halve the progression rewards. Still 3-day PVP. Keep 20 points at “your level” and stifle how much you get for higher ranked battles so it’s capped at 30, not 50. Possibly (haven’t thought this part through much oh god don’t flame me) put a progressively decreasing ceiling on point gains above 500 so people get diminishing returns on shield hopping above that
90% of PVP is that last 300 points (usually on the last day) anyways I think people would still use shields to protect points when they can’t play at the end or to get one or two hops in…
It could work?