**** Black Cat (Felicia Hardy) ****

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Bad Luck - Black - Passive
The Black Cat has the psionic ability to affect probability fields; essentially, she can produce “bad luck” for her enemies. She is subconsciously able to cause anyone in her immediate vicinity that she perceives as a threat to be susceptible to freak accidents.
Whenever her team makes a black match, Black Cat adds a 2 turn countdown to the board. Upon resolution, 3 tiles of the enemy’s strongest color are converted to the enemy’s weakest color.

  • Lvl 2: 6 tiles of the enemy’s strongest color are converted.
    Lvl 3: 1 turn countdown
    Lvl 4: 9 tiles of the enemy’s strongest color are converted.
    Lvl 5: all tiles of the enemy’s strongest color are converted.

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Always Land on Your Feet - Red - 9 AP
The Black Cat has outstanding reflexes, agility, and stamina. She is ready to pounce. And like a cat, she is known for always landing on her feet, ready to face her assailants. The Black Cat goes airborne for one turn.

(Passive) Whenever The Black Cat returns from an airborne condition, does 1000 (1500 at max level) damage to the target.

  • Lvl 2: 1500 (2000 at max level) damage
    Lvl 3: 2000 (2500 at max level) damage
    Lvl 4: 2500 (3000 at max level) damage
    Lvl 5: 4000 (5500 at max level) damage

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Master Thief - Purple - 6 AP
The world’s slyest, smartest and sneakiest thief plans her next heist. Place a 4 turn countdown on a selected basic tile. Upon resolution, drains the enemy of 3 AP of this color, and generates 3 for her own team.

  • Lvl 2: Drains / Generates 5 AP of this color
    Lvl 3: Drains / Generates 7 AP of this color
    Lvl 4: 3 turn countdown
    Lvl 5: Drains all / Generates all stolen, or 7 (whichever is greater) AP of this color

Looks great. Super strong AP gain in the color of your choice (but on a countdown which is vulnerable)? Weird Airborne synergy? Crazy bad luck? Sounds cool. I think Bad Luck is a bit too strong for a desaturator, but who knows. It’s fun counterplay for the player–don’t match black! Aah! Also it’s not a bad power to just leave at 3 ranks so you can max the other two.

Thanks! I wanted to come up with a character that could be a threat without having the threat be simple raw damage output. One of the most dangerous things besides an enemy nuke is a bad board. That’s what Bad Luck is all about. Make the match difficult for the opponent, especially if they don’t have a rainbow team.

The attack is inspired by a pounce. She can launch herself, but keeping the damage as a passive effect opens up some interesting avenues. She’ll be more of a pain, being able to strike back against a few things, akin to the new 5* Panther. Characters like Riri an Nova will have to make more strategic moves. And Gwenpool needs a buddy. Synergy!

Finally, a thief needs a steal. It’s a bit stronger than something like Red Hulk’s, being able to select a color, but yes, balanced as it is not instant, but on a countdown, and thus preventable.

I really like the look of this, I think she would be an awesome addition to the game and the powers you put here are fairly solid

This needs to happen

FOr a 4* character I kind of feel like her red should do more as it gets progressed other then just increase the damage of the passive part. Maybe on higher levels it also creates strike tiles (the claws come out…) or maybe even just something as simple as the cost of the ability getting cheaper as it gets higher in level because 9 ap is a bit expensive for a skill that essentially does nothing but set up the conditions where a passive ability will activate.

In the game! And even with some of the airborne synergy. :slight_smile: