I’m only getting prog rewards but nothing for each match. I don’t even get the screen that shows my season score increase. After the match it’s a flash back to the 3 node screen
massive bugs in this cause if your pts dont show on the screen you can refight the same person over and over and over and over and over and over.. One person attacked me 8 times on my sub account.. It was the only attacker as well
it is probably in the same logic as “since we give 1,5 x more tokens, lets divide the droprates by 3” … so if there is double ISO , lets give any only once every 4 matchs
its anniversary, yaii!! felling generous ! … but not too much , everything as limits, right
Seriously, this non rewarding of points is killing me. I should be in the 700s ready for my last shield hop. Instead I’m getting no reward about 60-70% of my time and gradually losing ground in the 600s. I gave up on Galactus, now this tinykitty.
I’m seeing a different problem. After finishing a match, the node is often refreshing with the same person I just fought. I’ve been skipping or not attacking for a while later after I realized it was happening, but apologies to the one or two people that got double-tapped before I recognized the situation.
My last 3 fights did not register. I stopped accumulating points at 991, no points lost, no alert of defensive losses, just victories that did not register.
There definitely was a bug that made this occur a lot more often than normal PVPs. Maybe this was their way of diverting the negative feedback they’re receiving, by trying to have players get mad at other players for double/triple/multiple tapping instead of being mad at them. I view it as another bug to add on top of the disaster that was Galactus Hungers.
So for an anniversary event that was supposed to reward double ISO, which is one of the things that we look forward to in the anniversary events, you were sometimes rewarded no ISO at all due to bugs. If you noticed that the same people were in your nodes and didn’t want to tap them multiple times, it costs you the ISO that you may or may not have received, to skip them.
I’d like to see how this was working as intended, as well. Maybe the philosophy of them expecting us to lose has bled out from just Galactus Hungers, into all other aspects of the game.
I think the game is failing to switch opponents, so if I choose the top node then win the fight… that same person will still be in the top node, so if I tap it again, you fight the same match, and get no points. That means you have to take the effort to skip before each fight.