Black Widow (Natasha Romanoff) 5 Star Rarity (Legendary)Wiki Link
At Max Level: HP: 45699 Tile Damage: 63/526/75/592/69/460/4.3x
Tell Me Everything - 12
AP
Black Widow finds the enemy’s secrets and dismantles their carefully laid plans. Deals 557 damage and remove up to 3 random enemy Strike, Protect, Attack and Countdown tiles.
Costs 1 AP less for each enemy Countdown tile on the board (minimum cost 7 AP). Level Upgrades
Acrobatic Takedown - 12
AP
Black Widow turns her enemy’s strength against them and strikes. Deals 2787 damage. If the enemy has at least 12 AP in any color, deal and additional 1505 damage. If this downs an enemy, destroy 4 enemy AP in a random color. Level Upgrades
Level 2: Deals 3233 damage and an extra 1979 damage if the enemy has 12 AP in any color.
Level 3: Deals 3428 damage and an extra 2508 damage if the enemy has 12 AP in any color and destroys 6 enemy AP if it downs an enemy.
Level 4: Deals 3930 damage and an extra 2815 damage if the enemy has 12 AP in any color.
Level 5: Destroys up to 7 random enemy AP.
Max Level - Level 3: Deals 13777 damage and an extra 10080 damage if the enemy has 12 AP in any color and destroys 6 enemy AP if it downs an enemy.
Level 4: Deals 15793 damage and an extra 11312 damage if the enemy has 12 AP in any color and destroys 6 enemy AP if it downs an enemy.
Level 5: Destroys up to 7 random enemy AP.[/color]
Red in My Ledger - 10
AP
Black Widow pays her debts. Deals 2090 damage. If any allies are below 20% health, drain 2 random enemy AP and deal an extra 1588 damage.
(PASSIVE) Whenever one of Black Widow’s allies is stunned, stun a random enemy for 1 turn. Level Upgrades
Level 2: Deals 2592 damage and if ally is below 20% health, drain 2 random AP and deal an extra 1588 damage.
Level 3: Deals 3065 damage.
Level 4: Deals 3065 damage and if ally is below 20% health, drains 4 AP and deals an extra 2229 damage.
Level 5: Deals 3511 damage.
Max Level - Level 3: Deals 12321 damage and drains 2 random AP if ally below 20% and deal an extra 6384 damage.
Level 4: Deals 12321 damage and drains 4 random AP if ally below 20% and deal an extra 8960 damage.
Level 5: Deals 14114 damage and drains 4 random AP if ally is below 20% health, and deal an extra 8960 damage.[/color]
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I think ozark means that im40 on the player team self stuns, which triggers 5bw’s passive and stuns an enemy, which in turn triggers bss’s passive.
Its a nice cascade, and it would even give 5bw enough red to use Her nuke. But will the ai have 12 ap?. i would rather use some other combo that will result in victory even faster and not require so many contingencies.
I’d be very surprised if self-stun counts, and if it does today I would not be surprised if they remove that interaction sooner rather than later. It’s clearly not the ‘intent’ of the power.
The ai having 12+ ap in a color may come up more than you’d think considering not all teams have actives in all 6 colors, and if it counts T/U as a color the ai will inevitably collect more than 12 after using the only team up they have.
It seems like the jump between ranks 4 and 5 are much slimmer than other characters. Is there a chance that this was intentional to encourage 5/4/4 builds to alongside Black Bolt?
Will the extra damage on black go off when an ally has 0% health, i.e. downed?
She has no heal and no self-synergy in her powers. Single target damage only. She has an obvious 5* partner in Spider-Man – they share no active colors and BW’s passive can turn S-M invisible.
I’d go for 5/4/4 or 4/4/5. The last level of red does basically nothing.
But as a pair, I don’t know they work well together. The cascading stun/invis chain can be nice, but will only trigger if the ai has a stunning power (or if the 3rd wheel has a self-stun), and other than than that they just offer a lot of single target damage at a relatively high cost. And they have no boardshake or self acceleration at all.
My latest character analysis video for Black Widow. Her passive stun is useless for Spider-Man. The enemy is stunned on their turn, which means when it becomes your turn, they are no longer stunned. Really stupid design. They should’ve given it a two turn stun. One time BSS stunned me, and the random stun targeted the BSS that just stunned me, but missed because he was invisible. Pathetic. Her moves are too expensive and conditions both difficult to meet and annoying to keep track of if you want a quick match.
Here I am. After 4000 Cps to maxed her out I got so moody at first due to confusion to pair or to play her. I rated her 6/10 at first matches.
Later on, after changed my play style a bit and adapted to her type of powers, I found that she’s somehow “GOOD” - “Great” as a true Supporter.
I think I understand how the team design a character based on her personality in comic and film. She was made to Pair with all, but not on full power with any single one.
My Suggestion if changes will come to her later on.
Purple. Her damage on Purple is lower than expected and erase ONLY 3 enemy special tiles (Let’s called it Special except Invisible)…
I would suggest to leave her AP Cost as 12 or even increase it to 15 BUT, the reducing cost should be included enemy Strikes, Protects, Attack Tiles down to minimum of 7. Up her based 450 LV damage to 10,000-12,000 wouldn’t make her too powerful to cost 7. Look at Silver Surf, 7 Red for 18000 with charged tiles is quite the same.
Black, Good the way it is. Powerful actually, I love it. But the Passive Stun is USELESS. She should create 1 Countdown tile that stun the enemy for 2 turns. (A bit overpowered but if you can put 1.5 turns in the system for the enemy to be active again on their turn would be fair to all)
Red. Okay but I prefer it to be “Drain-Steal” same as Black but reduce the amount of AP to be 3-5 max.
Here’s the Video testing with brother Scott, G-zilla. Enjoy.
Follow up on the question of IM40 - his self-stun does trigger the black passive. That is the only way you will actually get any use out of her black passive.