Discussion in this thread:
- Copy card rule change - MtGPQ General Discussion - 505 Go! Official Forums
has turned into a different discussion about the power level of blue in Standard, and I think it’s time to look very seriously at whether blue needs a nerf or not. Spoiler: It does.
Firstly, BSZ needs a nerf. It’s beyond question. It’s twice as powerful as Behold the Beyond, one of the best cards in SOI, which was an extremely overpowered set. Consider a deck with a core like this:
- BSZ
- Bacon Bolt
- Stitch in Time
- Talent of the Telepath
- Discovery
- Notion Rain
The other cards of the deck can be tweaked as you wish, although you probably want to play at least 7 spells. Maybe add Demolish and Perilous Voyage, or go deeper on Surveil with Lazav, or add some OP supports like Search for Azcanta or Storm the Vault. However you finish the deck, it’s easily going to be pumping out lethal damage from multiple Bacon Bolts by about turn 5 whilst simultaneously wiping out your opponent’s board on every turn.
Under the most recent 3.3 copy card rules, you can build a deck in which Expansion casts off a BSZ, and then immediately casts a new BSZ. You have to tweak the list a little, of course, maybe not include Discovery and Notion Rain, perhaps include Mission Briefing instead, but you’re still having turns casting 20 spells. This is not a loop, so you probably won’t get timed out by the LPS, but your turns are enormous. Way too big for Standard. These are Legacy turns.
Another return combo under the copy card rules is Naru Meha + Quasiduplicate. In the last HoD, my opponent put a 300/300 Naru Meha into play on turn 2 (the infinite loop stopped because of the LPS). It’s not impossible to beat an opponent that does that by any means, but I would argue it’s too degenerate for Standard. You can kill that 300/300 creature easily with a Final Reward, for example… but, maybe your opponent has given it haste…
I’ll have to rely on someone else who has Thousand Year Storm to tell me whether it’s broken or not.
One thing I would like to address from the last thread is this comment:
That’s a point of view, certainly. I think it bears pointing out though that Mythics and Masterpieces are easy to acquire for the top coalitions. Everyone in mine has a BSZ, for example. When up and coming players ask me for advice, I tell them, “move heaven and Earth to get a BSZ”, and they do. The way that booster crafting and Mythic packs do not give you duplicates make it a certainty that over time you will acquire the older Standard Legal OP cards if you’re performing well in events and doing all the dailies. It’ll take me a while to get hold of a Killer Instinct from the latest set, but I got my BSZ, Decree of Justice, Plague Wind, and Luminarch’s Ascension a very long time ago, my Stitch not long after that, and I have 5k jewels sitting in my account waiting for Glimpse to roll back around in the packs. I’d have bought it already but I wanted to save a good quantity for RNA, but it turns out RNA doesn’t have much worth saving for.