Hello Oktagon and fellow MtG:PQ players,
I hope this message finds you well. I’ve been thoroughly enjoying MtG:PQ and appreciate the effort your team has put into creating such an engaging experience. As a dedicated player, I wanted to share some constructive feedback regarding a few aspects of the game that I believe could enhance the overall player experience. Additionally, I’m reaching out to fellow players in the community to gather their insights and support for these concerns.
I’ve taken the liberty of compiling a list of significant concerns that, from my perspective as a dedicated player, require immediate attention. The impact of these issues is palpable, and they seem to detract from the otherwise captivating experience your game offers. With each concern, I’ve outlined potential solutions that could potentially mitigate the negative effects on gameplay and player satisfaction. These are just some suggestions, and not the only possible solutions. If there are better, easier, or more elegant solutions, I am looking forward to seeing them.
I understand that every game is a work in progress, and I’m excited to see how the game can evolve based on the feedback of its community. Your team’s dedication to creating an outstanding gaming experience is truly appreciated, and I believe that with the support of players, we can help shape the game’s future in a positive way.
Thank you for taking the time to consider my thoughts. I’m looking forward to hearing from both the development team and the community about these concerns.
1: Unhealthy meta: “I win” buttons have a dominant presence in standard format.
Possible solution(s):
- Better design philosophy.
- Prerelease testing (players are willing to help!).
- LPS redesign.
- Design more and better anti-meta cards.
- Introduce a banned/restricted list for specific events.
Please note that combo and/or loop decks should not be totally removed from MtG:PQ. This is a legit playstyle that we enjoy. Just not the ridiculous ones that are meta warping, because that’s what makes players quit.
2: Bugs take too long before being addressed, sometimes more than 1 year or never at all.
Possible solution(s):
- Prerelease testing (players are willing to help!).
- Postrelease testing (players are willing to help!).
- Reward players for finding and reporting bugs.
3: The game seems stale.
A. 5% of the available PW’s are used 95% of the time.
Possible solution(s):
- Balance PW’s.
- Introduce a “banned” list for PW’s for specific events.
B. 5% of the available cards are used 95% of the time.
Possible solution(s):
- Balance cards.
- Redesign obejctives.
- Redesign event-rules supports.
- Design more and better anti-meta cards.
- Introduce a banned/restricted list for specific events.
C. Delayed standard is a bad decision for MtG:PQ.
Possible solution(s):
- Delaying standard is fine as long as the meta is healthy and there’s a good variety of things to do and rewards to gain.
4: There is a lack of new content.
A. There are no new events. A lot of old events are discontinued, even though most are still usable. Some may need a tweak in objectives to fit for standard format, or a fix for a certain bug.
Possible solution(s):
- Create new events for us, and don’t be shy about variation. Event-rules supports are fine. Have some complex ones, some simpler ones, and even some events with no event-rules supports at all. Give us PvE, PvP, Block restricted, change the number of nodes, etc. The non-coalition events seem well covered, but the coalition events need more spice to them There are so many possibilities. And there’s no need to rush, but a (slow and) steady supply of variation will keep things interesting.
- Revive older events. Tweak them for the current environment, repair them when necessary, and let us play them.
- Add content to Story Mode, add epic boss battles, etc.
B. Acquiring new cards is hard. The newest set is only rewarded in TotP or available to purchase with Mana Crystals. Of course there needs to be a balance for revenue, we all understand this is a business.
Possible solution(s):
- Have events where we can win cards from the newest set. Not just RP for a Rare card and a normal booster, but also a coalition event.
- Have specific cards from the newest set as event rewards.
- Make older sets available in the Vault or through events more often.
- For new players: Have them start with a decent collection right from the start. Give all players a full collection of Origins cards and Planeswalkers, or let them (easily) earn it during the starting journey.
5: There is a lack of communication.
Possible solution(s):
- Have scheduled (live) meetings with the community on the forums.
- Make the Q&A really a Q and A. Forwarding a question to someone else at Oktagon is not a real answer.
- If the real answer is not immediately available, proactively give the answer when it is available. It can even be forwarded to the next Q&A if that works better.
- If the answer is negative, just tell us. We may be disappointed, but being clear is more important.
I know that there are more concerns going on inside the community, but these seem to be the ones that we are the biggest causes of frustration among players. We can all see that there is a decrease in event participation, and my goal is to turn that around. When there is no more fallout of dedicated players, hopefully the focus can be on bringing new players in.
We genuinely understand that addressing these concerns is not an overnight fix. Let us know how you feel about it, inform us every now and then about how things are going, and I’m convinced that we can stay patient. We want you to be succesful, because that means we can keep playing the game that we love so much.