I had an idea I wondered if people would like, and thought I’d ask.
People hate the idea of boss events that are hard enough to make you fail, because then your characters are dead and that sucks and feels way too punishing. But how would you feel if instead of your characters dying, they instead got “captured” and members of your alliance could have a means of freeing them?
For example: I go to fight a boss, hoping to get a lot of points, but I lose halfway through and my team gets captured and becomes unusable to me. But then if I or an alliance mate attempts the boss again, then all you have to do is make it as far as you did on your failed attempt, and then it “frees” the captive team. This would have the effect of, whenever you lose with your current team, the old team automatically replaces it, like your own personal wave node, at full health, so you can just keep going with a fresh team.
I think the idea is particularly cool for weaker rosters since it means they don’t necessarily get scaled out of boss fights - all they have to do is be on “rescue duty” and they can beat the node with the stronger characters of alliance mates.
This is great for boss fights specifically since those have an inherently limited number of attempts and this makes it so alliances can use some strategy on how to manage those attempts without being able to completely cheese an event.