First, I know not everyone is in my situation so this certainly doesn’t affect all of you as it does me. Second, yes, I definitely understand this is a first world problem and certainly there are way more important things in life. Third, in no way does this diminish my enjoyment of the game in general so this is not a “Rage Quit” thread at all.
That said, I am in a position where I need ISO way more than I need 3* or 4* covers as rewards. When I can do PVE each week, it is easy enough to load up on ISO and champ one of my 4*s a week (roughly). As soon as a Boss Event comes in, my ISO rate slows WAY down compared to PVE and I end up scrambling to hope none of my covers die on the vine.
Yes, it is nice to get the progression awards for Boss Events but it would be nice to add ISO rewards along the way to compensate for the loss of ISO progression. Or, maybe just hold off on having covers expire during a Boss Event. Stop their timer or something like that.
TLDR : I miss my ability to greatly increase ISO during Boss Events vs PVE.
Rewards for boss events on a whole do not equal out to 4 days of standard pve. It’s definitely a topic that’s arisen more than a few times. Don’t think it’s ever gotten beyond the “we will look into it” response.
I"ve gotten to the point where I don’t enjoy the Boss Event like I use to. Between the lack of iso, and the long wait between run(that for me only takes 5mins). My only alternative is PVE, which I am not a fan of. Wish they had a secondary event along with the Boss event.
“Aww, 3 and 4 star covers! But I wanted ISO!”
“3 and 4 star covers can buy ISO.”
“Explain how!”
“3 and 4 star covers can be exchanged for ISO.”
“Woo-hoo!”
The difference between a Boss event iso and regular PVE iso is pretty much from the placement rewards. The Boss event lacks any placement iso which in higher CLs even in T100 is still easily 5k+ daily and probably closer to 10k for forum regulars. I think my regular daily iso is 40k+, boss events it’s under 30k.
So the lack of iso issue then comes back to a similar argument as to why PVE needs placement rewards and it can’t all live in prog. You can’t have all the rewards equivalent to T10 placement in prog as they’ll give out way more than they plan rather than limiting that comes with placement.
As placement in Boss event doesn’t exist as a mechanism we’re stuck.
PLaying devils advocate as I agree they could kick up the notch on the prog boss events stuff a little! Especially at the later end, few later rewards of 2k+ ISO would make sense. Also smoothing out the sub-node level rank up is way past due an adjustment. Oh but we got supports…
I agree with the OP. Overall Boss Event Rewards (particularly ISO) are substandard/too low. This is a first world problem, that doesn’t make me want to rage quit, but is still annoying.
I still think the 3 and 4* covers for 100% alliances make boss events better than regular pve. ISO is just time, covers are RNG, so guaranteed covers are better. But since not all alliances get max progression, and the 500 iso rewards from side nodes end up harder than the boss fight, they should definitely add iso somewhere. Maybe some red iso too.
I agree that Boss Events should give more Iso. For instance, why am I earning 250 Iso for beating the Boss when the side Node is always 500 iso or 140 Iso in progression. Regardless, its a tradeoff because we’re receiving 3 4* covers as opposed to none. Boss events only hurt those that normally place T10 or their alliance cannot finish all 8 rounds.
I don’t mind the ISO dearth so much as the fact that once you enter 5* territory they completely stop being a challenge. Even round 8 is a joke when a couple crits will kill the boss, and as always, it goes double if you have The Only Character That Matters (Gambit, if you’re new here).
The masochist in me actually kind of enjoyed the original run of Galactus. The one that was wildly, cartoonishly unfair and ignited one of the great Forum Firestorms of our time. Yes, it was horribly unbalanced and clearly never tested, and we got the lamest excuse for it ever (“you’re supposed to lose”), but man, when you actually managed to KO him inside three turns, it felt like an accomplishment.
Compare that to Thanos, who I now beat 95% of the time without taking any damage at all, and can sometimes beat before he even makes a move, if the black gem starts off matchable. I’m not saying they should all be as punishing as OG Galactus (or, god forbid, the forsaken Boss Rush), but a happy medium would be cool.
Edited: Good catch by OJSP. Added in essential nodes as well.
This topic come up almost every boss event. In a 3 days PvE, you need to do this amount of clear:
Main chapter: 4 clears
Join force: 4 clears
Easy nodes: 3* (4+3) = 21 clears
Hard nodes= 3* (4+3) =21 clears
Essential nodes = 3 or 4* (4+3) = 21 or 28 clears
Total number of clears per day= 4+21+21+21 or 28= 67 or 74
Total number of clears per PvE = 67 or 74 *3+4= 205 or 227 clears
I think this is the least amount of clears needed for a normal PvE.
For boss events, I believe it’s fewer than that depending on how many alliance members you have. Assuming a single member alliance:
24hrs/8 = 3 rounds
Every 8 hours = 5 side nodes + 5/6 boss nodes = 10 or 11 clears
Number of clears needed per 24 hours = 103 or 11 * 3 = 30 or 33
Number of clears needed for boss events = 303 or 33*3 = 90 or 99
Essentially, you are doing half the clear of a normal PvE if you are doing it alone. In an alliance, it’s fewer. Indvidual effort to iso-8 ratio is actually normal.
Boss events are the sacrifice we veterans make for the players for whom the opposite applies. The players trying to transition up and improve. I watch the scores in my alliance and I see the 2-star and 3-star players breaking their backs into the later rounds and posting scores equal to or even higher than some of our vets. To some, those 4-star covers are like gold. For some, LT level tokens aren’t as easily attained as they are for us vets, and those players punch waaay above what their roster normally handles to get them.
I love boss events. I love fighting for the betterment of my whole alliance. I’m glad they’re running them more often.
The 4-star versions of both Rocket and Gamora are boosted for this event. If you’ve got them champed, this is one of the few (maybe the only?) times where I’d have to say that Gambit isn’t your top choice for the event.
I’ve been running through various teams (Matching the blue Infinity Stone for 30 red AP on the first turn with Hulkbuster ends the match VERY quickly!), but Grocket/Nico are just destroying poor Thanos.