An even simpler solution would be adequately compensating the player base when these massive outages occur.
Probably my biggest frustration with the seemingly constant bugs, connection problems, etc. is feeling that the response from D3/Demiurge is essentially, “Meh. Whatever.”
While I sincerely applaud the player base’s constant attempts to find new and creative ways do their job for the devs, it would be awesome to have them actually meaningfully own some of these issues.
Instead of leaving it to us to figure out how best to prepare for yet another crash, bug, server outage, etc., make a game that runs, or acknowledge it doesn’t be rewarding customer loyalty, and not with a hearty, “My bad, bro,” or a token. Give us the thing we missed out on through no fault of our own. Simple.
In this case, I’d be getting one 4* card I don’t want, can’t use, and likely won’t have covered and/or leveled within the next year (I have no other 4*s with more than 4 covers after 560+ days), but it would also be the exact thing I might have gained if not for the crash problem.
Further, I likely wouldn’t have the roster slot for it, so I’d probably end up selling it anyway, but that’s another ridiculous topic, and not even the point. If the player’s lose the opportunity to earn something due to developer error, the onus should be on them, not us, to make it right.
For those willing to continue spending money, beginning to do the right thing with this PvE would be the beginning of a very lucrative relationship for D3. For those not willing, it’s 1000 ISO or 1/13th of 1/85th of the character pool. Surely not cripplingly valuable on D3’s end.
But I digress, and if precedent holds, pointlessly at that.
DBC