Hey all,
I’m seeing if we can kind of aggregate and discuss some ideas about improving the PvE experience. I don’t think it’s good for the game for players (especially vets) to burn out like I have on a fairly big slice of the game. Let’s collect some existing ideas about how things can be less burnout-inducing and maybe come up with some new ones!
(I really enjoy DPD and don’t feel like I’m sick of the core gameplay. I think PvE can actually be improved, and can be something that every player will look forward to playing!)
COMMON FORUM SUGGESTIONS
- Make PvE non-competitive (i.e. more like Deadpool Daily or Gauntlet)
- Distribute time slices better
- MAKE MORE CONTENT!
- Consistent rewards for 4* releases
- Retire heroics
MY LIST OF PVE PRO/CONS
Pros
- 2* rosters can compete with top rosters
- No points-reducing mechanics like PvP losses
- There’s a storyline!
- Team composition plays some role
- Premier format to introduce new characters
Cons
- Time investment is still extremely high, even with 8h refreshes
- Final sub grinds require 2+ hrs to optimize
- Scaling is an unintuitive mechanic that can go out of control if the game is unbalanced
- Too much emphasis is placed on bracketing
- Certain PvE formats are awful and should be retired or reworked
RANDOM THOUGHTS
- I’m on board with the non-competitive PvE idea. DPD is structure pretty closely to what I’d want in a PvE… one-time clear, not insanely difficult, just fun content to plow through with whatever team I feel like playing that’s somewhat effective.
- Difficulty balance would be the trickiest part. You want the PvE hard enough to require a good team, but not so difficult to where you need THE overpowered team (or Whales) to get through. I think Gauntlet is way overtuned for what it is, and the intense difficulty curve stifles some of the enjoyment.
- I would like devs to boost more than 3 characters on each tier, and boost based on % rather than flat values. A “Women of Marvel March” PvE event with all the ladies buffed would at least present you with some fun alternative teams.
- In a nutshell, FUN = REASONABLE DIFFICULTY + NO/LOW REPETITION + TEAM VARIETY + FUN REWARDS. In other words, DPD. Why can’t PvE shift more towards what DPD is?
What are your ideas about improving PvE? What does your ideal PvE event look like?
Previous suggestion threads:
- spccrain’s “DPD like weekly epic survival node with a 4* token reward” idea
- Infrared’s New PvE “Quest with puzzles” idea
- dkffiv’s “PvE Revamp” idea