Game froze twice until now.
The first time when collecting the first event reward (did get it)
The second time during a fight, directly after matching three gems. The gems didn’t event begin to fall (if Screenshots are helpful, I can provide them @brigby)
Also, I wasn’t able to replace one of my creatures directly before the second freeze
/E
Anybody else not being able to get rid of the notification symbol?
/E2
Costs for cycling cards so not match requiref mana (shefet monitor needed at least 8)
Jace1’s third loyalty ability bugs out the game. After using it, you can’t interact with the gem board. You can still look at cards, but you can’t make any matches, forcing you to quit.
Confirmed this by trying it in two successive fights, same result each time.
How do you test a “Standard” deck in Training Grounds when there are pigs and Olivia’s all over the place? I guess Training Grounds has now become even less useful…
Not sure if it did before, but double-strike and trample actually hit the second time in my last match!
EXCEPT! my 14/14 trample Lightning Runner crashed into a 12/12 Metalwork Colossus. It did hit twice, and trample got the full second hit. but my Runner took 12 damage from the Colossus (even though battle log says -6 and it shouldn’t actually be any).
Trial of Ambition has frozen twice during match and once during Blue deck creation. All three times forcing a restart and losing two match counters.
Edit. Jace’s 3rd skill and Liliana’s 2nd skill both freeze the game in Trial of Ambition, have now had it freeze three times during match.
Hope y’all either fix the bugs and restart event, or comp the rewards.
It feels like watching Oprah. You get a bug! And you get a bug! Everyone gets a bug!
Who needs beta tests when you have a community to do that!
Also, I think it hasn’t been mentioned here :
The coalition screen finally displays the points of players again (for a coalition event) - thanks for that - but everyone is first (how cute! Maybe this is a problem with the new tiebraker?) and the ranking looks very random(ish, well, everyone is first)
Counsels Lieutenant doesn’t renown trigger doesn’t happen at beginning of combat anymore but at when the creature attack happens, hence no longer buffing your other creatures if it is the last creature on the field.
I’m not happy about reporting this but…Glorious End is not destroying my creatures at the end of my turn. As much as I’d like to keep it this way it’s already just to powerful.
Big issues with the stack.
Instance 1:
Playing Kiora against Gideon. The have a 11/10 consul Lt. I cast Herald of Gaea (first card in stack) the second is a Turn to Frog it also has full mana. As HoG enters ConLt immediately dealt 11 first strike damage then I was given the option to cast TtF.
Instance 2
Lilliana the last hope mirror match. Using the metalwork Colussus a 12/12 they have 3 creatures with 11 total Atk. When combat happens all creatures get dealt damage then the start to die off, as the die and rotate down the cartouche buff starts applying to all the creatures and now my 12/12 dies and instead of being a clean board state the opponent is left with a 7/5 life link. My creature should have survived and all the AIs should have died.
Next one,
Every time I switch Shefet monitor in my hand, the image displays the one of the cards above. Screenshots on demand, Brigby (I guess there’s no need to tag you in the bug section)
Hi Everyone. Thanks for the bug reports! I’ve been continuously relaying them to the developers, and hopefully they’ll be able to resolve these quickly.
Animist’s Awakening doesn’t seem to convert the special 1-turn gem… it still converts gems to green if there are enough green gems on the board, but otherwise the spell does nothing.