Playing with both the given Classic Cyclops in the Simulator node and my 0/0/1 Cyclops in the Galactus event I’m noticing Called Shot is generating 2 red for each red tile he destroys, even though the ability doesn’t state this distinction.
For example, given this square (assuming the skill is low enough he only hits a 3x3 area), where the center tile is targeted for the ability:
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Cyclops should be destroying the three red tiles and the purple tile for a total of 3 ![]()
and 1 ![]()
generated, plus ability damage. Instead, he comes out with 6 ![]()
and 1 ![]()
.
I don’t think this is intentional, but if it is the ability description should be updated to reflect Scott generates double AP on the red tiles he hits.
UPDATE: I can also confirm that if, given the above scenario, the target tile is red instead of purple he generates 7 red (1 for the target tile, 2 for each red surrounding the target tile) when he should be generating 4. So the extra AP only generates on the tiles Cyclops destroys but does not select with the ability.