Seriously, isn’t it time for the shift. 4* PvP with 3*'s as the 2* reward and 2* the 1* while 5*'s are the progression rewards? I think we have been at this point for awhile
You don’t need to bring OML into the fold, he’s irrelevant to this issue - it’s just a fact of the matter that the game is a “base” 4* game now. All the character releases are 4s and 5s, as opposed to 3s and 4s and it’s been that way for over a year now.
I will say though - I think vaulting the 3* was their first step at going in this direction. They have to accelerate the transition from 1->2->3 before they turn it into a base 4* game. Remember back when they opened up 2* acquisition through PvP drops and it became so much easier to cover your 2* just by playing PvP (LRs especially with all the seed teams)? They will need to do something similar (although probably less drastic) to accelerate 3* acquisition for newer players so they can quickly get to 3* land and start transitioning to 4* where the bulk of the game is played/designed these days.
My guess is this is a harder thing to accomplish than it seems. There are a lot more issues to consider with championing involved. Making 3* acquisition too much easier means you’re also giving quite a bit more cp/hp/etc. to players further on in the game who have all of those 3* championed. Similar issues with increasing the 4* cover rate. Not to mention they want to keep the whales happy, and increasing the availability of 5*, essentially negating what they spent so much money trying to get an advantage on, might not sit well with them unless done the right way.
They could move 3* progression rewards further down the PvP rewards table to places more easily obtainable by 2* rosters - this way more players get the rewards without adding champ rewards to vets.
It’s not a bad thing, it’s just a bad suggestion. They don’t just give that stuff away for free. A good suggestion provides a better experience for the players without upsetting the total rate at which rewards are distributed. In D3’s world rewards not earned get bought, so giving away more rewards = less spending. A good suggestion is both good for the playerbase but also revenue neutral or positive for D3.
I don’t disagree however I think we’re at the point where the ISO and cp flow has now been out stripped by characters again and is in definite need of another increase
I disagree on ISO flow. I can champ a 5* from 255 in less than 2 weeks. Eventually I’ll catch up and have ISO with nothing to spend it on. If you want more ISO then play more.
Consequently the more you play the more 2* covers you earn, granting champ levels and rewards…including CP. This is not a meaningful amount of CP though and so I do agree that they should have more opportunities to consistently earn CP through continued play.
I suspect this is pretty close to the truth, and I would not expect the game to move to a “common 4* and rare-but-non-random 5* rewards” structure until there is also another tier of play above that (ie 6*s).
For reference, there were around 18 4s released by the time Silver Surfer was launched. I guess we’re pretty close to that number of 5s now.
It’s still a little baffling that there is such a tight squeeze on how 4* are dolled out. Behemoth Burrito was a fantastic opportunity to introduce a TBE-style cover prize and they gave us less than that. Sure it ever so slightly accelerates gathering of non-vaulted 4’s, but given that so many of them ARE, there needs to be a way to award older 4’s than just PVE progression, given that there are 4* essential nodes.
What I don’t get on this issue is that in the past they have done a hybrid with deadpool where you could play as the 3* or the 4*, why not do them in pairs like that where you get your choice. Or maybe tie them in the clearance levels. I can understand not wanting to go too all 4* for those that are not there, but why they can’t put something together for the people that are is just one of many baffling things about this game
Just as a point of reference, could you give us your approximate roster stage right now?
It doesn’t do ISO-starved 3*-4* transitioners any good to say they can earn enough ISO for their needs in 2 hours a day if it takes their roster 5 hours a day to chew through that same amount of content.
I thought so, based on your past posts - just wanted to confirm.
It would be interesting to see get a read on how long it takes for a specific task (eg 4 clears of PvE nodes) vs. roster strength. I know 5* scaling is borked (and that’s something that needs fixing), but it seems to take much less time to clear despite that.
PVE placement is a joke. Even at CL8 there covers are only going to a small subset of the community. Same with PVP, particularly since you have to pay to make placement (unless you already have a crazy amount of HP to shield hop). And bonus heroes is not a reliable or sustainable way to cover/champion other characters in a way that the current 3* model supports.
I get it, the company line is that 4* are not supposed to be as common as 3*. But given the increasing reliance on 4* in the current meta as the tier itself is continuing to expand. I mean, is it really so horrible to offer a single 4* cover as a reward on a more regular basis than 10 days (going by BB CP)? By actually offering the cover as a reward doesn’t diminish the effectivemess of the 5 day Crash because it would eliminate the opportunity for a 5*. Granted a CP → cover swap also reduces that chance for a 5* but at the cost of giving out 9 more 4* covers.
I’m sure that I’m the only one who has a problem with the 4* availability, you’re right. Sorry to intrude.