Expected: Unmastered cards should gain +20 exp when the player wins a match.
Actual: The first win in a node yields +20, the second rotation through that win only yields +2 exp. This is contrary to how @Brigby stayed it should work.
Brigby quote from general forum thread on card exp and mastery: “Hi Everyone. I spoke with the team about this, and they provided me the following information.
"Card Mastery works as it always did, everything is still the same. Cards require the same amount of experience to be mastered since the beginning of the CM feature. The only aspect related that has been changed (since launch [of 3.2]) is the frequency of experience gained from historic encounters.“
Agreed. I came across this too, and can state that it isn’t just AM, Tour de Ravnica has the same problem (eg. if you miss an objective and replay the match you will only get 2 XP).
Staff concerned with this, please either get this fixed or inform the player base (preferably in-game) how it actually works. Saying one thing and another being the case gives an undesirable impression of shiftiness.
Oh I am super pissed about card mastery being limited in Training Grounds and other events. I can understand to some extend why they chose to limit it in Story Mode (sort of…) but it’s still frustrating that now besides having to farm for runes you also have to grind like crazy to master cards.
I understand mastery is still a work in progress mechanism, so I really hope this will get resolved. I am not going to jeopardize valuable events (such as TDW, RTO and HOU) or coalition events (such as AM) just to level up some super bad cards (and do it super slowly either way…)