I brought this up because I noticed that some mechanisms were being made block-specific, eg. Charge and Overload, Embalming, Cycling (to a lesser degree) due to cards with these mechanisms being nonexistent or rare in newer blocks.
Now, Charge is only really useful if a lot of the cards in the decks are dependent on it, leading to the board getting filled with matchable charged gems. Now something like this should either be taken forward as useful, or declared useless and phased out.
If it’s good, definitely take it forward. I have reservations about reversing the process, as this can lead to problems, as well as being a lot of effort to take for cards that are rarely used.
There are some things that may bear implementing across the board. I can think of two instances, namely a mechanism that is truly game-changing, or a new category of card.
At present Historic creature cards are such a category. The general guidelines (all artifacts, etc) do include some old cards. However, what about pre-mechanism creature cards? It seems to me that some of these should be included, as, with categorisation, those creature cards referring to a specific named individual rather than an instance of a particular class of individual (eg. Slinn Voda, the Rising Deep vs. Storm Fleet Pyromancer) are Historic.
So, as an older card example, Yargle, Glutton of Urborg could be made Historic(Named individual). However, Scrapskin Drake should not (description of class).
Well, it looks like this one has already been done, and in this way - score one for the developers! Also - read “Legendary” for “Historic” - I used the wrong term. Apologies.
Because this is a card category, it doesn’t create problems and solves many(ability to use cards affecting or affected by the category)
Taking something like Flash “into the past”, is a completely different story and may even create problems where there were none.
I’d be interested in hearing some opinions on this issue. I don’t like mechanisms being made obsolete, unless they are really flawed.