This has been pointed out already but I think there is no specific topic about it.
There are several cards(not only mythics) that are in need of help right now.
sometimes it is because of high mana cost, sometimes is the card mechanic that does not work.
So I thought could be useful giving my suggestions on these cards.
Even if I see many common cards on this state I think that is done by design so I will skip all commons.
(Warning many cards so wall of text under these spoilers)
Uncommons:
[spoiler]- celestial flare. At the moment there are only a couple defender cards worth including so this card while being mana efficient is too situational.
Suggestion: add reach and/or vigilance to the effect and increase mana to 8-10
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chandra s fury. Costs too much AND the effect is too weak.
Suggestion: mana reduced to 10(or even 8) damage to creatures increase to 2. -
citadel castellan. Costs too much.
Suggestion: cost reduced to 13-14 -
consecrated by blood. Costs too much.
Suggestion: reduce mana cost to 12 -
cruel revival. Unable to cast if no zombie is discarded/killed.
Suggestion: able to cast even if no zombie is revived. Cost increase to 10 AND zombie is put in play, not returned to hand.
Since there are no HUGE zombies right now this would not be OP but good in the right deck. -
dwynen elite: effect is situational and weak.
Suggestion: spawns 2 1/1 elves instead of only one
-gather the pack: using a card to draw a card has little to no use in itself.
Suggestion: change the text to "draw the next 2 creatures. If there are 8 or more green gems both drawn creatures gain 3 mana.
This way you always gain one card and if used correctly the mana invested will be 0.
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gilt leaf winnower: costs too much if you compare with boggart brute.
Suggestion: reduce mana cost to 12 -
Hydrolash: weak for the cost.
Suggestion: increase malus to -3 OR reduce cost to 8. -
Mage ring network: heavily overpriced.
Suggestion: reduce mana cost to 8 AND reduce mana return when destroyed to 4. This way full return occurs in 4 turn or 2 turn if destroyed. Fair enough. -
meteorite: a little overpriced.
Suggestion: reduce mana cost to 6. Full return in 6 turns with 2 damage attached. -
reclusive artificer: a little overpriced since situational.
Suggestion: reduce mana cost to 8-9. This way without effect is overpriced a little. With effect is a good deal. -
valor in Akros: heavily overcosted.
Suggestion: cost reduced to 12. Still high cost but has some use for combo like token decks. -
war horn: overcosted. Many other somehow comparable support cost way less.
Suggestion: reduce cost to 8. -
weight of the underworld: a little overcosted.
Suggestion: cost reduced to 6[/spoiler]
Rares:
[spoiler]- alhammaret high arbiter: costs too much for an effect lasting one turn
Suggestion: reduce cost to 14 and change effect into " all card in opponent hand cost 2 more" (for ever). That means only card currently in opponent hand of course. This way you slow down opponent up to 2x6 = 12 mana in best case.
- fetid imp: good but too slow to get benefit from it.
Suggestion: effect changed from “activate 3 black” to “trap 4”. This way it can be activated the same turn that comes into play.
-flameshadow conjurer: overcosted.
Suggestion: cost reduced to 12 AND additional effect of +2 attack(until end of turn of course). This way is a little more aggressive and also effective on demolishing opponent defenses.
-
Gideon’s phalanx: overcosted.
Suggestion: a simple mana reduction to 16 could do it but I find it lacking in design.
My real suggestion is changing it to: 12 mana " if you control no creatures summon 4 knight, if you control 1 creature summon 3 knight, if you control 2 creatures summon 2 knight. Each knight is a 2/2 token creature"
This way you can gain 8/8 value if you are behind(or starting)(mythic level value), 6/6(rare level value), 4/4(uncommon level value) depending on board state. -
hallowed moonlight: overcosted situational.
Suggestion: cost reduced to 8.
-knight of white orchid: it was overnerfed. Overpriced now.
Suggestion: cost reduced to 14
- managorger hydra: not functional design. Nissa herself has low amount of spells and opponent spells usually will take directly care of managorger.
Suggestion: add support to cards that trigger effect.
Adding cratures too would make it blatantly OP. If that was the case the mana cost would need an increase.
-orb of warding: a little overpriced.
Suggestion: mana cost reduced to 12
-
Sentinel of eternal watch: a little overcosted.
Suggestion: mana cost reduced to 14-15 -
shadow of the past: overcosted.
Suggestion: mana reduced to 12 and trap number increase to 3. Keep in mind that on average it is very rare that all 3 trap are activated. -
sigil of the empty throne: overcosted.
Suggestion: the effect requires too much time investment to get first benefits(cast this then cast another support than most likely wait next turn to get any use for the Angel).
So a mana cost reduction to 10 should be ok. -
tainted remedy: overcosted.
Suggestion: mana cost reduced to 12-13[/spoiler]
Mythics
[spoiler]Here we go in the guess field since I am missing some so I have no direct experience with the card.
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archangel of tithes(guess): ok or could use a little mana cost reduction, do not have it.
-
avaricious dragon(guess): same as above XD
-
Chandra’s ignition: very overcosted.
Suggestion: reduce mana cost to 12 -
demonic pact(guess): overcosted.
Suggestion: reduce mana cost to 14-15 -
dreadwaters: overcosted
Suggestion: reduce mana cost to 10 reduce trap number to 4 -
Ereboros titan(guess): overcosted.
Suggestion: reduce mana cost to 16-17 -
evolutionary leap: very overcosted.
Suggestion: reduce mana cost to 14.
This requires too many turn to give benefit et the moment. -
gaea s revenge(guess): overcosted.
Suggestion: reduce mana cost to 16-17 -
hangarback walker(guess): overcosted.
Suggestion: reduce mana cost to 17-18 -
hixus prison warden(guess): overcosted.
Suggestion: reduce mana cost to 10-12. -
infinite obliteration(guess): overcosted.
Suggestion: reduce mana cost to 8-10. -
molten vortex: overcosted.
Suggestion: reduce mana cost to 10 and damage done with match to 3. -
nissa revelation(guess): mostly design flaw cause drawing 5 is overdrawing most of the time (ESPECIALLY AS NISSA).
Suggestion: reduce mana cost to 13 and make it draw 3. -
pyromancer googles: overcosted.
Suggestion: reduce mana cost to 10 and change the effect to “draw a spell, last spell in hand cost 12 less”. This to avoid huge benefit with high mana cost spells. -
skaab goliath: design flaw and overcosted.
Suggestion: change the drawback to be only one creature (first one)if you control 1 or more creatures. Also since it is a mythic reduce a little the mana cost maybe(one or two less mana). -
starfield of nyx: overpriced for the prerequisites and type of deck needed to be useful.
Suggestion: reduce mana cost to 13 and the stat bonus effect to " if you control 3 or more supports all creatures you control gain +3/+3" -
tragic arrogance: overcosted being so situational.
Suggestion: mana cost reduced to 10-12. -
woodland bellower(guess): overcosted.
Suggestion: reduce mana cost to 15-16[/spoiler]
Phew that was hard