Just in time for the premiere of Ant-Man: Quantumania, we’ve got reworks for three (sometimes) ant sized characters! These reworks make them work a bit better together, and in the case of Wasp and Wasp, actually usable together. Let’s get right to it, here’s Scott!
Ant-Man (Scott Lang)
Pym Particles - 9 Purple AP
Ant-Man uses Pym Particles to shrink down and cause pint-sized chaos. Creates a Purple Locked Swarm tile.
(PASSIVE) At the start of the turn, for each Purple Swarm tile on the board, create 2 strength 26 Purple Attack tile(s). While a Purple Swarm tile is on the board, Pym Particles and Small Time Crooks become Grow. Purple Swarm tiles have a 75% chance to be recreated when Matched or Destroyed.(Max level strength 51)
- Level 2: Creates 2 strength 43 Attack tiles. (Max level strength 84)
- Level 3: Creates 2 strength 55 Attack tiles. (Max level strength 107)
- Level 4: Creates 3 strength 55 Attack tiles. (Max level strength 107)
- Level 5: Creates 3 strength 85 Attack tiles. (Max level strength 167)
Small Time Crooks - 9 Blue AP
Ant-Man hops on the back of Ant-Thony and infiltrates the enemy’s base to stage a miniature heist. Creates a 3-turn Blue Locked Swarm tile.
(PASSIVE) At the start of the turn, for each Blue Swarm tile on the board, steal 1 enemy Strike, Attack, or Protect tile(s). While a Blue Swarm tile is on the board, Pym Particles and Small Time Crooks become Grow. For every 2 Swarm tiles (rounded up) on the board, Ant-Man’s ability costs are reduced by 1 (up to 1).
- Level 2: Creates a 4-turn Countdown tile.
- Level 3: Creates a 5-turn Countdown tile. Lowers ability costs up to 2.
- Level 4: Steals 2 enemy SAP tiles.
- Level 5: Steals 3 enemy SAP tiles.
Grow - 9 Blue AP
Grow - 9 Purple AP
Ant-Man leaps towards his enemy, restoring himself to full-size in midair to deliver a haymaker. Remove all Blue and Purple Swarm tiles and deal 1250 damage to the target. Grow reverts to its previous form.
(PASSIVE) Pym Particles and Small Time Crooks Passives continue to function. (Max level 2435 damage)
- Level 2: Deals 1750 damage. (Max level 3409 damage)
- Level 3: Deals 2250 damage. (Max level 4383 damage)
- Level 4: Deals 3250 damage. (Max level 6331 damage)
- Level 5: Deals 5250 damage. (Max level 10227 damage)
Ants! Ants! Ants! - 7 Yellow AP
Ant-Man commands an army of ants to swarm his foes, biting them all over. Creates 3 3-turn Locked Red Swarm tiles. When these expire, they create a strength 37 Yellow Strike tile.
(PASSIVE) At the beginning of each turn, deal 46 damage for each Red Swarm tile. (Max level 72 strength/90 damage)
- Level 2: Creates 3 tiles that create strength 43 Strike tiles. Ant-Man deals 69 damage per tile each turn. (Max level 83 strength/135 damage)
- Level 3: Creates 3 tiles that create strength 57 Strike tiles. Ant-Man deals 97 damage per tile each turn. (Max level 112 strength/189 damage)
- Level 4: Creates 4 tiles that create strength 67 Strike tiles. Ant-Man deals 97 damage per tile each turn. (Max level 130 strength/189 damage)
- Level 5: Creates 5 tiles that create strength 74 Strike tiles. Ant-Man deals 133 damage per tile each turn. (Max level 144 strength/261 damage)
Also, sneak preview of an imminent costume for Scott!
