Just in time for the premiere of Ant-Man: Quantumania, we’ve got reworks for three (sometimes) ant sized characters! These reworks make them work a bit better together, and in the case of Wasp and Wasp, actually usable together. Let’s get right to it, here’s Hope!
Wasp (Hope Van Dyne)
General:
- Wasp (Janet Van Dyne) and Wasp (Hope Van Dyne) are now usable at the same time.
- Wasp's health and match damage have been increased to current generation amounts. Note: This change will be going Live on 2/17, not with her other ability updates. A technical issue prevented this from going Live immediately.
- Hope's Character Icon and Tile Icon have been updated. Previously, Hope and Janet shared the same icons.
Sting Operation - 6 Blue AP
The Wasp uses her influence to take the enemy down from within and expose their plans. Steal 4 random AP. For each different color stolen, create 1 Blue Locked Swarm tile and destroy a random enemy Strike, Attack, or Protect tile.
(PASSIVE) If there are 4 or more Swarm tiles on the board, this ability becomes Call the Swarm.
- Level 2: No change.
- Level 3: Steal 5 AP.
- Level 4: No change.
- Level 5: Steal 6 AP.
Call the Swarm - 12 Blue AP
With the might of the swarm at her will, Wasp deals 2481 team damage and grows her Swarm tiles, destroying them and three tiles around them, then stuns the enemy team for 1 turn per 3 Swarm tiles destroyed (rounding down) (Destroyed non-Swarm tiles do not generate AP.)
(PASSIVE) Wasp’s match damage is increased by 10% per Swarm tile. If there are less than 4 Swarm tiles on the board, this power becomes Sting Operation. (Max 9971 damage)
- Level 2-5: No Change.
Shrink Tactics - 10 Yellow AP
Taking perfect aim, Wasp shoots a Pym disc to shrink her teammate so they can infiltrate the enemy base. Turns a selected ally Invisible for 2 turns and places 1 Yellow Locked Swarm tile(s).
(PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), this ability becomes Shrink the Swarm.
- Level 2: Create 2 Swarm tiles.
- Level 3: Turns the ally Invisible for 3 turns.
- Level 4: Create 3 Swarm tiles.
- Level 5: Turns the ally Invisible for 4 turns.
Shrink the Swarm - 5 Yellow AP
Wasp sees the need for tact, and to unleash the swarm only when necessary. Select 3 Swarm tiles. All others are removed, giving allies a burst of 2481 health and gaining 1 Yellow AP for each Swarm tile removed (up to 5 AP).
(PASSIVE) If there are 3 or less Swarm tiles on the board, this ability becomes Shrink Tactics. (Max 9971 healing)
- Level 2-5: No change.
Pain Index - 10 Black AP
Wasp blasts her enemy to send them reeling. Steal a burst of 1107 health from the target, and an additional 443 health per Swarm tile on the board, then create 1 Black Locked Swarm tile(s).
(PASSIVE) When there are at least 4 Swarm tiles on the board (max 12), this ability becomes Grow the Swarm. (Max level 4451/1781 healing)
- Level 2: Steal 1328 health. (Max level 5341/1781 healing)
- Level 3: Steal 1550 health. (Max level 6231/1781 healing)
- Level 4: Create 2 Swarm tiles.
- Level 5: Steal 1993 health. (Max level 8012/1781 healing)
Grow the Swarm - 7 Black AP
The time isn’t yet right, but the Swarm can make itself known in smaller ways. Create a random Locked Swarm tile and gain 1 Black AP for every 2 Swarm tiles on the board (rounded up) (up to 12) then deal 2481 damage to the enemy team for each Swarm tile on the board.
(PASSIVE) If there are 3 or less Swarm tiles on the board, this ability becomes Pain Index. (Max 9971 healing)
- Level 2-5: No change.


