Elektra (Unkillable) 




Double-Double Cross 
7
Elektra has “defected” to the enemy team, working for them while feeding her true allies powerful information. Elektra steals 1 enemy Strike tile, improving its strength by 73, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 9. If there are 0 enemy Strikes tiles, 3 random Purples basic tiles are converted into enemy Strike tiles of strength 9, and then Elektra steals 1 enemy Strike tile, improving its strength by 73.
Level Upgrades:
Level 2: The stolen tile increases its strength by 110.
Level 3: Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
Level 4: The stolen tile increases its strength by 93.
Level 5: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 123.
At Max Level:
Level 3: 2 tiles stolen. Stolen tiles increase their strength by 145.
Level 4: 2 tiles stolen. Stolen tiles increase their strength by 185.
Level 5: 2 or 3 tiles stolen. Stolen tiles increase their strength by 245.
At max level, enemy strikes tiles are strength 18.

Shadow Step 
8
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 274 damage.
Level Upgrades:
Level 2: Elektra converts 3 tiles into trap tiles
Level 3: Trap tiles deal 310 damage.
Level 4: Elektra converts 4 tiles into trap tiles.
Level 5: Elektra converts 5 tiles into trap tiles. Tiles deal 466 damage.
At Max Level:
Level 3: 3 tiles deal 615 damage each.
Level 4: 4 tiles deal 615 damage each.
Level 5: 5 tiles deal 925 damage each.

Ballet of Death 
8
Death is a dance and only Elektra knows the next step. She converts a random Red basic tile into a Trap tile. It deals 150 damage to the enemy team at the beginning of every turn. Only one red trap can be on the board, adding another one destroys the previous trap.
Level Upgrades:
Level 2: Trap tile deals 210 damage every turn.
Level 3: Trap tile deals 270 damage every turn. If the trap is matched or destroyed, 270 is dealt to the enemy team.
Level 4: Trap tile deals 390 damage every turn. If the trap is matched or destroyed, 390 is dealt to the enemy team twice.
Level 5: Trap tile deals 630 damage every turn. If the trap is matched or destroyed, 630 is dealt to the enemy team twice.
At Max Level:
Level 3: 535 damage. If the trap is matched or destroyed, 535 is dealt to the enemy team.
Level 4: 772 damage. If the trap is matched or destroyed, 772 is dealt to the enemy team twice.
Level 5: 1247 damage. If the trap is matched or destroyed, 1247 is dealt to the enemy team twice.
Comments: So Elektra is really good at stealing Strikes tiles, avoiding damage, and creating a red trap tile that is less efficient than Iron Fist’s passive, “Exquisite Technique”.
Just changed “Double-Double Cross” to create enemy Strike tiles first, then steal them, if there weren’t any enemy tiles. So, 2 134 friendly Strike tiles for 7 
. It’s no “Repulsor Punch”, but it helps Elektra in situations that lack strike tiles. Well, you could double “Double-Double Cross” to get those friendly Strike tiles, but that’d cost 14 
… Otherwise, if there are enemy Strike tiles, it works as usual. Alternatively, I think it would be cool if Elektra spawned a strong friendly and a strong enemy tile at the start of the match.
Lowered the cost of “Shadow Step” to help it be more effective. Friendly trap tiles are just so weak unless you can mass produce them like Doctor Doom. So I think that lowering cost will offset how inconsistent trap tiles can be, especially against enemies that can clogged the board with special tiles.
The problem with “Ballet of Death” is that it’s really low damage, single target, and it’s a trap. Scenario: IMHB and Elektra are on the same team, would you rather spend the 8 
on her or save it for “Repulsor Punch”? “Repulsor Punch” obviously, take out the priority target. It is only under the situation of stealing really strong strike tiles, Muscle’s Strike Tiles, that “Ballet of Death” pays for itself. So, I think AOE will make the ability more attractive. Also, gave it some repercussions to help the fact that it’s a trap tile.