I was thinking about some new interesting PVE approach which would fit the standards this game is using.
So here comes an idea (which is a bit inspired by Deadpool event)
Name:
Good vs. Evil (or something similar)
Duration:
5 days, contains 2 sub events (2x 60 hours)
Board:
Each sub-event contains board of 6 x 5 chained nodes (30 nodes all together); 4 chains of nodes have featured boosted team up character (2x 2*; 2x 3*) - player may not have this character in roster, he can use the featured as we know from PVP; the rest two chains of nodes have boosted essential character (1 x 2*, 1x 3*) - player must have a specific character to be able to play that node. Characters are boosted ONLY within their chains of nodes, other characters are not boosted. First node in every chain is available from the beginning, other nodes become available only if previous node is completed. There is no community scalling nor rubber banding for this PVE. Each node has fixed amount of max points which have the refresh cycle of 2 hours.
Example of board layout:
Featuring boosted 2* OBW = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Featuring boosted 2MStorm = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Featuring boosted 3 LThor = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Featuring boosted 3* Patch = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Essential boosted 2* Johnny = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Essential boosted 3* Beast = (1. node, trivial 500 pts) → (2. node, easy 600 pts) → (3. node, normal 700 pts) → (4. node, hard 800 pts) → (5. node, deadly 1000 pts)
Opponents and allowed heroes:
For 1st sub-event where good fights evil, only allowed characters for player are those which are considered as heroes. Boosted are characters used a featured or essential ONLY within their related nodes/chains. Opponents are only those characters considered as villains. Every node considered as 1st has same opponents; Every node considered as 2nd same opponents, as so on - the idea is to do the same story line with different main character, to practice different strategies.
For 2nd sub-event is the logic reverse - evil fights good.
I am putting this in General discussion forum as I would like to ask the community for brainstorming, sharing ideas to enhance this model.
I will place it to suggestions in case this Topic gains +20 reputation points and there will be some level consensus among the community within this topic.
(this topic is not intended to host a flame war of some sort - if you don’t wish to contribute in a constructive manner, please do not contribute at all and ignore this topic - thanks)