Actually, reading back on my posts, I mainly entered the 4* perspective as opposed to the 5* perspective, when reacting to Shield training being changed and the lack of support circuit events to get better item tokens for newer players. This was one of them, but not articulated as explicitly as I now think the problem is:
https://forums.505go.com/discussion/comment/916934#Comment_916934
my experience with starting an alt, and seeing new players drop out me made me realize the problems on the 2* and 3* levels are worse than on the 4* lvl. So I will rant a bit more here:
To be fair, sharding and shard rewards have proven a tremendous boost to the 4* transition in terms of covers. My alt got several 4* covers by collecting shards on multiple pves on scl4, which was impossible before shards. But the hp drop implemented at that time really, really hurts the lower rosters. Prices of roster spots for beginners were not lowered, while hp rewards were severely reduced. Try to imagine having to roster 100+ 4* at 1000 hp a piece if you earn 30 hp per pve event, maybe another 20 hp if you rank well. Which you cannot, unless you have that 4* cover. And even on the lowest pve scl levels, there will be champed 5* players getting their alliance points fast and cheap, pushing lower players out of ranking rewards as a consequence. I could not believe it, but yes, there are 5* players who do that in scl1, 2 etc. Not many, luckily, but still…
As a starting player, you do not have a 2* farm yet to supplement hp. In pvp, if you come in 1st of your bracket you earn at most 50 hp, less even than even the cheapest shield you could buy to protect that ranking, so you instead you may get 20 hp again. If you manage to get to 25 wins, you get another 30 or 40 hp. Of course, the opponents you have to face have a 5* rostered already, because there are so few 3* and lower players, the mmr matches you with those even when you are only playing 2*. And even on 1 cover, these 5* chars will make mincemeat of your 2* and 3* by match damage and cascading alone. To be able to compete, you need to roster 5* too. Ouch, another 1000 hp, which takes you 2 weeks to collect if you are very, very active. Casual play? No longer possible, unless you are fine with only 10 or so roster spots. The only way to get out is pay to play, or spend hours per day and get to roster 1 new character per 2 weeks until your 2* farm gets going. That is, if you are lucky enough to be in the sort of alliance where people explain why you should farm.
We all had to go through that stage, is the answer many of you might feel. No, not exactly, when I raised my main through 3*, pvp would still give me enough hp rewards to pay for the cheapest shield. I remember I used to make around 150 hp or so t10 scl 6, so I could buy a shield and still make a profit hp wise. As earning 4* covers was slower, and earning hp was easier, those two elements were better balanced against each other. Also, 2 years ago there were like 60 4* as opposed to the 100+ you have to roster now, on reduced hp rewards in comparison. I don’t mind that it is tough and takes lots of time for new players to get good. It is a marathon. But new players should get the chance to find out they want to… give them a chance to get hooked before having to spend.