CoC nodes

Dear @Oktagon_Support,
You really should reconsider how the unlocking of the nodes work for this event. On the second node, I used Nicol Bolas, the Ravager’s flipped second ability, then the board froze, meaning I could no longer swap / match gems. I had to force quit the match. Thinking no big deal out of it, it turned out to be a big deal, because the third and fourth node stay LOCKED, because I didn’t “win” my encounter on the second node (which I would have easiliy won if not for the bug). These kind of issues really leave a very bad player experience. Not only do I have to wait 8 hours to have another shot of unlocking the remainder of the nodes, also I can complete forget about contending for the top rewards in this entire event now.

I am no longer submitting a ticket to CS, because their response is always the same and the player does not get any compensation for the shitty state the game is in. Can you relay to the developers that they should reconsider how these event is designed? Thanks.

Edit: I’m referring to CoC: Black event.

I’m just gonna throw this out there again about this stupid unlocking system.

The first nodes objectives do not sit well with this system- restricting to rare and lower when the ability to unlock all the nodes rests on winning is not good.
Lose the match and have to wait 8 hours to try again? Well that’s the middle of the night for me so it ends up being at 12-16 hours before having another attempt which rules out potentially 2 charges in the other nodes and therefore any run at top prizes.

So faced with that option what do I do? Well I just play my mythic heavy decks to open up the nodes and therefore become an issue to other players that may run into my deck- which I’d rather not do but feel I need to.

I do like the objective but think it should be shifted to the 4th node OR make it so that people Cannot actually select mythic/mp cards when creating a deck for that node.