Yes that’s right, all the colors bleed into each other, the game is so young that entirely new effects are bound to pop up with nearly every character, and we all know that the only true way to do character colors is what their costume looks like, everything’s made up and the points don’t matter. Well, SHUT UP AND LET ME HAVE MY FUN
Out of mental illness and boredom, I’ve decided to do my own TOTALLY SCIENTIFIC AND NOT AT ALL SUBJECTIVE analysis on what “types” of effects there are in the game and where they fall, so we have some numbers to back up the completely obvious things everyone already knows anyways:
[spoiler]Obviously this thread was partly inspired by the HT discussion/debate. As you can see here, out intrepid true believers on the forums were smart enough to figure these things out themselves.
But I demand PROOF, set in WARM, CRUNCHY NUMBERS[/spoiler]
Methodology: Whenever an effect in the listed category is on a power or has a chance to be on a power, I count it. Thus, a power that stuns and does damage is counted once in each category. Human Torch is not included.
Damage
4/20/2/3/4/5 - Direct Damage
1/2/2/0/3/3 - Direct Damage to enemy team
0/2/1/0/4/0 - Shatters Tiles with no AP
AP Generation
1/4/1/0/4/0 - Shatters Tiles
1/2/2/0/0/0 - Generates AP
0/0/2/5/0/1 - Steals AP
Creates Offensive Tile
1/1/0/1/4/0 - Strike Tiles
0/0/0/0/0/4 - Attack Tiles
0/0/0/1/0/2 - Creates Critical
Defense
3/0/4/2/0/0 - Protect Tile
1/0/0/1/0/0 - Makes Character untargetable
0/0/2/0/1/0 - Locks Tiles
5/0/1/0/0/1 - Heals
1/0/0/0/0/1 - Retaliates
0/0/9/1/0/1 - Stuns
Delayed or Repeating Effects
3/4/4/0/0/1 - Creates a Countdown
0/0/1/0/0/1 - Creates a Cyclic Countdown
1/1/1/4/0/1 - Activates on Match
Drawbacks
1/2/1/0/0/0 - Drains “off-color” AP
0/0/0/0/1/1 - Gives Enemy AP
1/0/0/0/0/0 - Stuns Self
1/2/0/0/0/1 - Damages Allies
0/0/0/0/1/0 - Creates Enemy Strike Tiles
1/0/0/0/1/0 - Ends the Turn
“Charges”
2/4/2/1/0/2 - Boosted effect with certain Tiles on board (colors, web tiles, etc)
1/1/0/0/4/0 - Boosted effect with AP stockpiled
2/1/0/0/0/0 - Does more with low health
Board Manipulation
2/3/1/1/0/2 - Changes random tile color
2/2/3/1/0/0 - Changes chosen tile color
0/0/0/4/0/0 - Swaps Tiles
0/0/0/0/0/3 - Steals Enemy Special Tiles
0/0/0/0/0/2 - Reduces Countdowns
1/0/1/0/0/0 - Increases Countdowns
Power Cost
0/5/2/2/4/1 - Quick (6 AP or less)
3/1/2/1/2/2 - Expensive (15 AP or more)
Color Analysis:
Yellow: Heals, Creates Protect Tiles, and has slow or conditional “big damage”
Red: Damage damage damage damage, cheap abilities, delayed effects
Blue: Stuns, creates protect tiles, delayed effects
Purple: Steals AP, likes swapping and matching tiles
Green: Damage, strike tiles, board destruction, ramps with AP
Black: Damage, Attack tiles, steals enemy’s special tiles
Commence telling me how Smash depends on GREEN AP so ACTUALLY that totally counts as a “GREEN” effect and I have it ALL WRONG
