Well, I thought about relations between abilities and their colors. After playing awhile it’s just interesting if my impession is same as for other players:
I’d divide them on three groups - Damage, Support and Sabotage.
Red - Direct damage
This is most obvious out of six. I mean, look at Wolv, IM, Rag, etc. Only noticable exception would be Thor - his red creates tiles, not destroys them. Why?
Black - Indirect damage
mStorm’s Hailstorm, Moonstone’ steal of attack and Bullseye’ creating of critical. From that point of view Punisher’s black supposed to be mainly for creation of strike tiles, not direct damage. On other hand, it creates red countdown, same intercolor relation as Daken’s black-yellow passive.
Green - Agressive support
Punisher’ and Wolv’s strike tiles, Storm’ trading in colors. Although I’m not sure, Rag and Thor create tiles, not getting AP or buff.
Yellow - Defending support (heal, resupply, protect)
This is mostly defensive color (well, it was until Ares advent - and even then it has heal in description). Wolv, IM, Spider, Cap - usual examples. Even cStorm’s yellow kinda fits with hurricanes being defensive weapon. As for Hood, I guess it’s mainly to get AP? Sounds more like green ability, no?
Blue - Stun, direct sabotage
On one hand, mHawk, mBW, cStorm, adding on countdowns for oBW, on other hand - Magneto with his blue protect and blowing.
Purple - indirect sabotage, confusion
Mag, Loki, Bag and Moon’s swaps, mBW and oBW steals. On other hand - gBW’s purple effect similar to Thor’s red, although description fits.
Any thought? Maybe you have some ideas?
Sorry for butchered English