D3 I pray to God you pay attention and fix some stuff real quick or hold back updates. As a role playing game balancer in my spare time I can already tell you what’s very right and very wrong with your upcoming reworks.
Ragnarok–? Haven’t played obviously but from what I’m reading this looks to be interesting. I like the flow despite what some have said of red should make green, I disagree I like the red make blue similar to Thor, on the surface…GOOD JOB!!!
Iron Fist–How you didn’t realize this I don’t know, but good job catching early, it’s still probably too strong but it’s not overpowered, and if the intent was a Thunder Strike in 2 parts this is a bit better…PRETTY GOOD JOB!!
Mystique–to quote you “Mystique is the other piece of this infinite turn combo, so we’ve decided to tweak her Blue ability a little.” COUNTER POINT (LOGIC) If you have already dealt with 1 piece of a duo there is not reason to tweak the second since by nature they were only a strong combo as a duo.
That being said, you just switch her blue to purple, it now creates black and blue tiles and you now have blue being the stun color. This doesn’t create the Xavier problem since both have blue as strongest color and she will only create more single turn stun tiles…FAIL, you need to go back with her this is poor design
Magneto–this was needed, I don’t want to admit it, but it was. That being said, you only 1/2 fixed him. You made him a strong self sustaining character by making blue and red but failed to fix his two other problems, that being his blue and red skills. Blue at high levels is waaaaaayy to long of a CD tile and too expensive, and red at highest levels costs waaaayy to much. Lower blue’s CD tile to 2 across the board, just increase devastation size as it goes and set the cost to a stable one, you said you don’t like to have AP decrease or increase in cost yet you left it in. Red is perfect except it’s too expensive to max for AP cost, set this to 11-12, have it increase board destruction and damage over levels—GOOD JOB ON PURPLE…FAIL ON LEAVING BLUE AND RED
Finally, the big girl on the block
Smite------------------Overall, good job, while the base and tile damage probably need to go up even more due to blue nerf, this is okay…GOOD JOB
Striking Distance------wtf were you thinking. Her least used and worst skill and you make it worse? If anything this could have used a buff, you could have shifted power from blue into it…FAIL, EPIC AND LEGEN…wait for it…DARY FAIL
Power Surge—from a game design this was overpowered from the get go. I can usually predict what your skills are going to be at level 5 from prior levels and this was the first one I was off on. I had predicted from the get go that it would have a 3 stun and a 7,8,or 9 charged tile, not freaking 12!!!. Take a look at Nick Fury and you will see where this number needs to be, my calcuations put it at 7.5 tiles so you can err and make her weaker by 7 or give her a boost to 8, but 5 guts her, the 3 stun was a smart move and I 100% agree with that, however you completely failed to take into account with one less stun that’s one less turn to collect free charged tiles to that there was a nerf to charged but 12 had to come down, but not by that much. You need to changed this one ASAP and make it 7-8…Stun nerf…GOOD JOB Charged Tile nerf…FAIL, BIG TIME, LIKE RAGNAROK LEVEL OF A FAIL. FIX THIS ASAP!!!
Overall you had more successs than failures, but the failures were huge hopefully you actually have the intelligence and humble nature to realize this is a very large mistake. Yes the community has knee jerk reactions to characters, rules, PvE, “oh the sky is falling” and while this may sound like one of them, this is me trying to help you out, please for the love of not having another Ragnarok event, make her create 7-8 charaged tiles with the 3 turn stun, that would be spot on good for her.
Forum members. Please up vote this for any hope they see this.
With love
Phaserhawk
Edit:
“Our next update is to Iron Fist (Immortal Weapon). When we launched Iron Fist a week or so ago, we got a lot of feedback that his Purple ability was too powerful. We dug back into the numbers and found that indeed it was! As a result we’ve rebalanced his purple ability, preserving the way it works but reducing the number of Black tiles that are generated.”
Trust us again, what you are doing to 4hor is too much, look at the majority of all the feedback, 5 is too little 12 is too much. 7 or 8 is perfect.