I play somewhere around 3 phone games a week, usually trying a new one out every 2 weeks or so. Marvel Puzzle Quest is one of those games that is always in my queue to play. I enjoy this game. It’s entertaining, it’s relaxing (or can be), and I get to play with my favorite characters I grew up with. The other game that is generally in my queue to play for the week is Final Fantasy Record Keeper. I’m not going to get into why or try and persuade users to go check this game out, but there are a few fun features from this game that I think MPQ could benefit from. After all, your best play testers are your community that not only play your game but others on a weekly basis.
-
Scaling
One of my biggest criticisms for the current “scaling” issues are that I can only beat the nodes on PVE with my best 3-4 characters in rotation, depending on which are available. I’m having quite a bit of difficulty with the gauntlet currently running (as most are) but with a bit of luck I can usually succeed after 1 or 3 tries with using some boost and my best team (and possible a Deadpool whale or two). I don’t like being constrained in this way. I have 90+ characters on my roster and I’d like a way to use them in a manner that is fun. One of the things I feel FFRK has over MPQ is that they have set scaling in events. You start off rather small, being able to use your lower leveled teams, and eventually get to a point in time that you have to finish with your stronger teams. I like this because it gives you a chance to use all of your characters equally, and try out different teams to use. I want this to be a thing in MPQ. I want to be able to use my entire roster without feeling constrained into using one team for everything. Another thing they do is release half the event at the beginning of the week, then release bonus advanced stages later on in the week. I assume they do this for player retention, so you don’t finish the game one day and not come back for a week. This could be an idea that MPQ might want to experiment with possibly and see how it goes. -
Weekly boosted characters
We have all seen that characters now have team affiliations. I’m sure there will be some new way, but I want to give my two cents on how to use it. Instead of random “boosted characters of the week” we should have team affiliations of the week. This is what FFRK does and I think it makes the game fresh and fun. You’re not forced to use boosted characters in this game, but if you do, they give a significant bonus to your team if you do. I think MPQ could really benefit from this. Having random boosted characters for the week is fun, but I think it would be more fun to have team affiliated boost of the week. That way you can have characters that have been balanced around each other (IE Guardians of the Galaxy) relevant again. Possibly even boost the lower stared ones up higher than the higher than the higher stared ones so that you can use them with little restraint. For example, make Gamora and Grocket at max level a bigger boost than Drax and Starlord so that they are all competitive to use for the week. This might even encourage people to level their lower characters so that they can use them again in the redjeanclopsbusterman meta. -
Daily rewards
I for one love the deadpool daily. It’s the one thing that draws me to this game on a daily basis. Having a daily feature makes me come back to this game. PVE events, I pick and choose what I want to do depending on the rewards and time commitment. PVP, that takes me literally 3 hours every 2.5 days to do. But the daily feature is what gives MPQ it’s hook. FFRK has a great daily feature as well that gives special items and needed components. I think MPQ could really benefit by this by tweaking deadpool daily. Now hear me out, because I know there are so many people out there that will be getting their pitchforks and torches ready at the sound of DPD changing. My suggestion would be to have multitap nodes with star power restrictions, almost as they have now. Have a node that only uses 1s that you can hit multiple times, same as a node for 2s, 3s, and 4s, and maybe even a 5* node now. I believe this would again encourage people to expand their roster, and give a fun and fresh way to use all your characters again. It would even be great if the rewards were based on tier level. 1* give 1* rewards (100 iso, 1* covers, crit boost), 2* give 2* rewards (250 iso, 2* covers, % damage boost and ap boost), 3* give 3* rewards (500 iso, 3* covers, + all AP boosted) and so forth.
What are your thoughts? Are there any other phone games that you guys play on a regular basis that have great ideas you think MPQ could benefit from?