Alright, I promised a while ago I would do this so here it is.
To summarise, there is a mechanical “colour pie” in MPQ that groups similar abilities and effects in a same colour. However, there are many, many exceptions in the game, most of them from the earlier days of the game when devs were still figuring out things. But what does this colour pie look like?
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The colour of friendship, teamwork and compassion. Mechanics: Caring about Team Up tiles. Effects based upon or affecting team-mates. Healing and self-healing. Creating protect tiles. Summoning help from external sources. Generating AP. Improving friendly special tiles.
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The colour of fury, violence and powering up. Mechanics: High single-target damage (often with small off-colour bonuses). Damage that scales up or multiplies based on something. Secondary at board destruction. AoE damage that includes allies too. Secondary at using traps. Secondary at creating strike tiles.
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The colour of science, intellect and the powers of the mind. Mechanics: Stunning. Shuffling the board. Generating various kinds of special tiles, especially protect tiles (and secondary at improving them). “Charging” tiles. Locking tiles. Secondary at converting tiles of a colour into a different colour. Secondary at stealing special tiles. Tertiary at AoE damage. Secondary at generating AP.
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The colour of power and destruction. Mechanics: AoE damage. Board destruction (usually with AP collection). Strike tile generation.
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The colour of sneakiness, theft and manoeuvres. Mechanics: Stealing AP. Caring about and/or destroying opposing special tiles. Setting traps. Secondary in AoE damage. Changing tiles’ colours. Caring about or creating Critical tiles. Secondary at swapping tiles.
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The colour of relentlessness (and even, cruelty), implacability and sacrifice. Mechanics: Creating attack tiles. Obtaining a big (or off-colour) effect at a cost (besides AP) or fulfilling a condition. Stealing special tiles. Secondary at creating critical tiles.
Note that most effects appear in two colours, though more often in one than in the other. That’s what I call “primary” and “secondary”. Also note that all colours get to deal single-target damage, but red is the one who does it more frequently and efficiently, followed far behind by green. Similarly, all colours but yellow get some AoE damage, but green is definitely king, followed by purple and blue.
I’ll now attempt to analyse power-by-power the appropriateness of their colour. Wherever I believe that the current colour is a break and the power should be another colour, I’ll use a colour flag ( ![]()
); if it’s only a suggestion of an alternative colour I’ll just type it out. Without further ado:
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Yelena Balova
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Lethal Recon: Steals AP and deals damage. Correct.
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Payback Mission: Both replacing enemy special tiles and creating critical tiles are purple, but that colour is already taken by an even purpler power. Black is the colour where both abilities make most sense, considering that. Correct.
Venom
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Devour: Single-target damage with the potential of scaling up? This ability is pretty red but black makes sense as well, since the web tiles are sacrificed.
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Symbiote Snare: One of the better stun abilities in the game. It also converts one tile to a green web which is a purple thing, but the main effect is definitely ![]()
Storm
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Lightning Strike: Board destruction with AP generation. Correct.
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Mistress of the Elements. Destroys TU tiles and collects TU AP. Correct.
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Hailstorm: Adds attack tiles. Correct.
Spider-Man
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Web Swing: Single target damage that scales up. Correct.
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All Tied UP: Stuns. Correct.
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Spectacular Strategy. Adds critical tiles. Correct.
Juggernaut
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Unstoppable Crash: Board destruction. Correct.
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Headbutt: High damage at the cost of health is clearly the domain of ![]()
Iron Man
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Repulsor Blast: Single-target damage. Correct.
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Armoured Assault: Adds protect tiles and deals some damage. Correct.
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Ultra-Freon beam: Stuns. The high damage tacked on seems a by-product of the ability’s cost more than anything else. Correct.
Hawkeye
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Take Aim: Adds a critical tile. Correct.
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Arrow Stab: Single-target damage plus limited board destruction. Correct, though cold be green, since the board destruction is the main effect.
Black Widow
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Aggressive Recon: Steals Ap. Correct.
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Widow’s Sting: Stuns. Correct.
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Wolverine
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Feral Claws: Single-target damage that add strike tiles. Correct.
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Adamantium Slash: High single-target damage. Correct.
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Healing Factor: Self-healing. Correct.
Thor
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Mjolnir’s Might: Single target damage. Adding a few colour tiles is strange for Red but since it’s not the focus it’s ok. Correct.
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Thunder Strike: Some damage and a lot of tile-colour conversion. There’s nothing yellow here, but ![]()
or blue (MM should generate the proper colour tiles instead of yellow, then).
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Call the Storm: AoE damage. Correct.
Storm
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Lightning Storm: As correct as the 1* one was.
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Windstorm: AoE damage plus stun. Could be either green or blue, depending on what you think is the main effect, but since green is taken, it makes sense in blue, who is third at AoE.
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Raging Tempest: AoE damage triggered by allies being damaged. Correct.
Steve Rogers
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Sentinel of Liberty: Creates protect tiles. Correct.
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Star Spangled Avenger: Single target damage plus bonus AP production. Correct.
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Peacemaker: Stun plus bonus AP production. Correct.
Spider-Man
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Switcheroo: Swaps tiles. Correct.
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Web-Slinger: Locks tiles. Correct.
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Snarky Remark. There are only two powers in the game that slow down enemy CDs, one is yellow and the other is blue (and it feels to me that it should be black or purple). There’s no way of telling whether this is in colour or not.
Moonstone
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Gravity Warp: Swaps tiles or deals damage. Correct.
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Photon Blast: Scalable single-target damage. Correct.
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Control Shift: Steals enemy special tiles. Correct.
Magneto
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Iron Hammer: Board destruction plus limited damage. There’s nothing here remotely blue, it’s all ![]()
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Polarity Shift: Changes tiles’ colours. Correct.
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Magnetic Flux: Single-target high damage plus board destruction. Correct.
Human Torch
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Fireball: Single-target damage and limited board destruction. Correct.
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Inferno: Creates attack tiles. Correct.
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Flame Jet: This is a weird and unique one. Being single target and scalable suggests red, but that one is taken. Being similar to an attack tile suggests black, but that one is taken too. I guess of all the other colours left, green is the one that makes more sense, though perhaps it could get its own item in the colour pie and be always given to options-starved green?
Hawkeye
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Electric Arrow: Stuns. The AP destruction is a bit strange for the colour but given that it’s a secondary effect, it’s fine. Correct.
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Blast Arrow: AoE damage. Should be ![]()
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Speed Shot: Deals high single-target damage on a 5-match. the other ability that cares about your 5-matches is blue, so it’s hard to tell whether it “belongs” to a colour. Going by the result of the effect, it could be ![]()
, but then again caring about friendly 5-matches could have its own slice of the pie in purple, blue or yellow.
Daken
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Pheromone Rage: Creates strike tiles. Should be ![]()
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Healing & Heat. Heals at the risk of damaging if conditions are not met. Could be yellow but also makes sense in black.
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Chemical reaction: Single target damage that scales up and turns two blue tiles to green. Since you are sacrificing the strike tiles and also the diminishing the chances of healing, black would be a good fit but it’s taken now, so the second colour that makes sense is ![]()
.
Captain Marvel
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Photonic Blasts: Single-target damage plus small bonus effect. Correct. Destroying specifically protect tiles is unique to this power but I do like it in red’s slice of the colour pie, though could also be purple.
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Sonic Boom: AoE damage x2 at the cost of additional AP. Could be green, but black, much like in MTG, can do anything as long as it pays the price. Correct.
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Strategic Command: Creates TU tiles. Correct.
Bullseye
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Adamantium Bones: Creates protect tiles. Should be ![]()
or perhaps ![]()
since thematically he’s not trying to protect the team.
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Murderous Aim: Creates critical tiles and deals damage. It’s correct in black but could also be purple.
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Deadly Precision: Board destruction plus damage. Correct.
Black Widow
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Aggressive Recon: As correct as 1*'s one.
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Anti-Gravity Device: This is a weird one. The main mechanic is CD-disruption, which as I said above doesn’t really have a established place in the colour pie. Then you have the very yellow tacked on healing. Since the other ability that slows down CDs is ![]()
maybe we should just give the effect outright to that colour? God knows it can use more diverse effects.
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Espionage: Increases the damage dealt by certain colour matches in addition to stealing 1 AP of that colour (which is purple). It is a pretty unique ability and the closer ability to it, Imaginaut, is also black, so correct it is, I guess.
Ares
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Onslaught: Single-target damage that scales up? Clearly should be ![]()
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Rampage: AoE damage (that scales up) Makes a bit of sense in red, but much more in ![]()
. Interesting that they mixed these two.
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Sunder: High single-target damage with an HP cost. Definitely should be ![]()
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Wolverine
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Berserker Rage: Creates strike tiles. The drawback makes it so it could be black, but it’s correct in green, anyway.
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Best There is: Single-target damage that scales up. Correct.
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Healing Factor: Heals. Correct.
Vision
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Density: Heavy: It’s kind of an unique ability, but it’s more similar to the ![]()
Espionage or Imaginaut than to anything blue has.
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Attack Protocol: (Mostly) single target damage with changing effects. Hard to place in the colour pie but red makes sense for the basic form. Correct.
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Density: Light: Another unique ability that could be compared to protect tiles, so makes sense in yellow, though could be blue I think.
Thor
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Mjolnir’s Might: Pretty much the same as 2* version
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Thunder Strike: It is an even more egregious break than in the 2* version because this on has the higher, single-target damage that his red ability should have. My suggestion would be to switch this and Mjolnir’s Might’s damage and turn this ![]()
or purple (and make MM add the corresponding colour tiles). This would also help make both abilities decently useful instead of the “completely worthless/near broken” current pair.
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Call the Storm. Correct as it is for the 2*.
Storm
Exactly the same as her 1* version in every aspect.
Steve Rogers
Exactly the same as his 2* version in every aspect.
Squirrel Girl
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The Bigger they Are: Creates protect tiles. Ending the turn as a drawback suggests it should be ![]()
, but in all truth, what this ability needs is to lose that clause and perhaps do something more interesting.
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Nuts from Above: It has the “cares for enemy’s special tiles” going for it, but considering that it does nothing with them other than counting them for damage-scaling purposes, I feel this ability should be ![]()
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Furry Friends: limited board destruction plus single-target damage makes it more red than green, but the previous power is even redder. Green is correct mechanically, but other powers themed around “help from external sources” are yellow. Since the whole point of this thread is to choose and stick to mechanics over flavour, I’ll leave it green.
Spider-Man
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Web Bandages: Heals. Correct (if uninspired and weak as hell).
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All Tied Up: Stuns. Correct.
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Spider Sense: Makes protect tiles. This belongs to the olden times when both he and Bullseye would make you believe that protect tiles were the domain of purple, but that was quickly and irrevocably deprecated moving forward, leaving these powers as ancient artifacts of their era. This should be ![]()
, maybe replacing that lame and out-of-flavour yellow ability with an offensive red or green ability like players have been begging devs to do for ages.
She-Hulk
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Settlement: Steals and improves enemy special tiles. Black is primary at stealing tiles, but the fact that she also improves them makes blue a better fit, I believe. Correct.
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Furious Charge: “Destroys” AP. Destroying as opposed to stealing AP is an uncommon effect that usually appears in ![]()
, usually attached to generation of AP (stealing). I’m guessing it also belongs to purple.
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Power of Attorney: AoE damage plus board destruction. Should be ![]()
.
Sentry
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Supernova: AoE that scales up and damages everybody plus board destruction. Correct.
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World Rupture: Board destruction and AoE damage. Correct.
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Sacrifice. Creates a big strike tile at a huge cost of HP. I believe this ability is more ![]()
than yellow as the HP cost is a strong part of its identity, especially taking in account that this version of Sentry is a villain and not a hero.
Scarlet Witch
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Reality Crush: AoE damage plus big stun. Could be green and purple is definitely ok, but its similarity to Wind Storm (where the stun is the bigger “point” of the power) makes me inclined to believe this should be ![]()
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Hexbolt: Limited board destruction plus AP collection. Correct.
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Arcane Incantation: Changes tiles’ colours. Could theoretically be blue but makes much more sense in ![]()
in the same way that her purple should be blue. I’m going to hazard the guess that after the fiasco of winfinite, the devs were feeling a bit squeamish about adding an even more efficient blue battery so they swapped the colours. Funny thing is that, nowadays, a purple battery is much more dangerous than a blue one.
Sam Wilson
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Inspiration: Improving friendly special tiles does seem like a yellow effect to me but this rare effect is spread among colours in other characters (blue and green come to mind).
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Redwing: It’s a strange ability but when it comes to it, it’s enemy tile destruction which is a ![]()
effect.
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Bird Strike: The last remnant of the purple=protect tiles era. Should be yellow but since that is taken, ![]()
would do, for a clean swap of his current colours.
Rocket&Groot
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I am Groot: Heals and destroys TU tiles. Correct and arguably the best and more interesting take on a healing power.
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Blammo! We Got Ya!: Single-target scalable damage and board destruction. Does anyone else keep feeling that this ability should deal AoE damage when casting it? As it is, it makes more sense in ![]()
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I Got a Plan: Create strong strike tiles. This is clearly one of the few cases where the colour was chosen by its flavour rather than mechanics, but that’s the kind of ambivalence that has made a mess of the pie. Should be ![]()
Ragnarok
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Godlike Power: AoE damage and limited board destruction. Correct, but for a green power it should destroy the board further or gain AP from it, especially considering the comparatively small AoE damage and the drawback damage. Could be black.
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Thunderclap. Just a slight variation on Mjolnir’s Might so it’s correct.
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Lightning Rod: Creates charged tiles and heals. I feel that the latter is more main effect than the former, so this could be yellow. Blue is not a stretch though.
Quicksilver
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Idle Hands: Swaps tiles and single-target damage. Could be blue, but since it is taken, ![]()
would do.
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Supersonic: Creates locked tiles and deals AoE damage. Correct.
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Fists of Fury: Single-target damage and locks a tile. The previous version that created a critical tile should have been black, this one is clearly ![]()
The Punisher
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Molotov Cocktail: AoE damage and attack tile generation. The AoE damage is so small that it’s clear that the main effect is the attack tile generation, so it’s correct.
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Judgement: Board destruction and strike tile production. Correct.
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Retribution: Single-target damage based on current HP. Correct.
Psylocke
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Psychic Knife: Single-target damage and strike tile production. Could be green, but red is not a terrible stretch.
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Bewilder: Steals AP. Should be ![]()
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Psi-katana: Single-target damage and attack tile creation. Correct.
Mystique
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Shapeshift: Stuns and steals AP. The stun is a bit weird and tacked on but part of the flavour of the power. Correct.
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Infiltration: Changes tiles’ colours. Purple would be better but since it’s taken, blue is the correct second option. These two abilities’ colours could be swapped and still be correct.
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Masterstroke: Single-target damage that scales up if you fulfil a condition. Correct, though could be red.
Magneto
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Coercive Field: Adds protect tiles. Correct. Could be blue if the ability below were made yellow.
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Polarizing Force: Destroys TU tiles and deals single-target damage based on it. This ability could easily be yellow (see Mistress of the Elements) but since yellow is taken, the scalable-damage nature of it makes it a good fit for red (green would be the third choice). Correct.
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Swaps tiles and deals damage based on the amount of swaps. Could be purple but blue is fine.
Luke Cage
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Righteous Uppercut: Deals damage based on the number of live teammates. Correct and a good example of tweaking a colour’s mechanic with damage to create a good in-colour ability.
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Unbreakable: Creates a protect tile. This is a head-scratcher. It clearly should be yellow, but since yellow is already taken, red is the colour in which it makes the least sense. Best choice for this would be ![]()
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Jab, Jab, Cross: Deals single-target damage that scales up with repeated uses. Could be red because it scales damage, but black is a better fit for the kind of condition it necessitates.
Loki
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Trickery: Steals (and transforms) enemy special tiles. Correct.
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Illusions: Purple is not a too egregious choice for this but ![]()
would be even better, especially because…
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Mischief: Steals AP. This doesn’t make any kind of sense in this colour and it’s clearly a result of keeping the old colour strengths of the character. It very clearly should be ![]()
Kamala Khan
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Bring Out the Best: Heals the team when allies use powers. Correct.
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Inhuman Stretchiness: Changes tiles’ colours. Correct.
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Embiggened Bash: AoE damage. Correct.
Iron Man
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Unibeam: Single-target damage at a cost. As it is should be ![]()
, but I guess red is not a terrible choice.
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Ballistic Salvo: AoE damage and board destruction (with a drawback). All the things that this does are ![]()
and the only blue component the ability had was recently removed.
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Creates AP out of the blue. A precious, rare effect that is well in yellow’s slice of the pie. Correct.
Iron Fist
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Shou-Lao Fang Strike: Moderate single-target damage and generation of strike tiles. Correct.
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Iron Fist of K’un Lun: Changes tiles’ colours. Correct.
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Exquisite technique: Generates an attack tile. Correct.
Human Torch
Exactly the same as his 2* version in every respect.
The Hulk
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Thunderous Clap: Moderate single-target damage plus board destruction. Correct.
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Smash: Scalable single-target damage at the cost of green AP. Considering that it also has the potential to damage teammates, I’d make this power damage everybody like Carnage’s red. Anyway, it’s correct, though the rather heavy added cost would make black a good fit, too.
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Anger: Changes tiles’ colours plus slight AoE damage. Nothing black here, all ![]()
The Hood
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Twin Pistols: Scalable single-target damage plus board destruction with a drawback. This could go several ways (not yellow, though), but I lean to ![]()
as the damage is based on the amount of tiles destroyed meaning that the latter is subordinate to the former. GSBW’s Pistol seems a confirmation.
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Dormammu’s Aid: Steals AP. Definitely a ![]()
power.
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Intimidation: Moderate single-target damage plus speeding up friendly CDs. The latter effect is fairly rare in the game but seems to me to be thematically the domain of either blue or ![]()
Gamora
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Skullcracker: AoE damage plus stun. The stun is fairly significant to this ability while the damage is not stellar. Green is not a bad stretch, but I think ![]()
would be a better fit.
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Razor’s Edge: Single-target damage. Correct.
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Bad Reputation: Generates strike tiles. Definitely a ![]()
power.
Doctor Octopus
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Manipulation: Shuffles the board, destroys enemy special tiles and deals damage. While blue is the main board-shuffling colour, ![]()
can also do it. More importantly, it’s also the colour that destroys enemy special tiles, so its a better fit overall.
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Insult to Injury: Generates attack tiles. Correct.
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Armed and Dangerous: AoE damage, stun, stealing AP and improving a friendly special tile. This is a pout-pourri of mediocre effects of several colours, but at least ![]()
can claim two- or three of them.
Doctor Doom
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Summon Demons: generates attack tiles. Correct.
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Technopathic Strike: Changes tiles’ colours. Purple is primary in this effect, but since it is taken, blue will do finely. Correct.
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Diabolical Plot: Generates traps and deals damage: Correct.
Deadpool
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A Little Off the Top: Deals single-target damage based on the target’s HP. Correct.
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Whales! Whales! Whales!: AoE damage, potentially ends the game. This could be green but its tricky, bizarre nature makes me happy to leave it in purple, which is secondary at AoE anyway.
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Life of the Party: Protects a teammate from high damage and self-heals. Nothing black here(except maybe the selfish, attention-craving flavour of it), all ![]()
Daredevil
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Radar Sense: Destroys enemy special tiles and deals damage. Correct.
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Billy Club: Stuns and possibly generates AP. Correct.
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Ambush: Sets a trap and deals high single target damage. Correct.
Daken
Exactly the same as his 2* version in every respect.
Cyclops
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Optic Blast: High single-target damage plus limited board destruction. Correct.
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Mutant Revolutionary: Changes tiles’ colours. Normally this is a purple ability, but affecting only TU tiles makes it an acceptable bend into yellow. Correct.
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Full Blast: Scalable damage with a small drawback. This could be red, but since it’s taken, black is a good fit too.
Colossus
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Immovable Object: Protects allies and reduces damage to himself. Correct.
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Colossal Punch: Single-target damage that scales up and possible AoE. The AoE is weird for a red ability but it’s actually just a small bonus to the main high single-target damage effect. Correct.
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Fastball Special: Single-target damage at a cost plus a free cast of a power. The latter part of the effect is otherwise unexplored in MPQ so has no place yet in the pie (feels blue or yellow to me). That said, in general, black is a good enough fit.
Captain Marvel
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Photonic Blasts: As correct as the 2* version.
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Hypersonic Punch: Single-target damage plus stun with a small drawback. The drawback is almost insignificant, while the stun is decent so it could be blue. Thematically, though, black is a good choice.
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Energy Absorption: Creates AP. Correct.
Bullseye
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Lethal Improvisation: Deals damage and removes special tiles. This could be black because the requirement for special tiles just to cast the ability plays half of the time as a drawback, but purple is a good enough fit.
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Contract Killer: Creates strike tiles. It should be green, but that’s taken. At least the effect feels thematically right in black and if more abilities are created that care for a character dying, they would definitely belong in black.
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Deadly Precision: Targeted board destruction. Correct.
Blade
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Nighstalker: Deals damage and steals AP. Clearly should be ![]()
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Keep Your Enemies Closer: Creates attack tiles. Clearly ![]()
. My guess is that back when Blade was released, there was a dearth of powerful, damage-dealing purple abilities (hard to believe nowadays) so they switched these two powers around to help that.
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The Thirst: Creates strike tiles. Correct.
Black Widow
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Sniper Rifle: AoE damage and board destruction. It’s weird and likely an artefact of old design that this power only gains AoE with the 5th cover, it definitely should be like that at every amount of covers. Anyway, correct.
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Pistol: Single-target damage and board destruction: Correct.
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Deceptive Tactics: Changes target tiles’ colours. Correct.
Black Panther
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Battleplan: Creates strike tiles. Could very well be green, but tying the power of the strike tiles to TU AP is a clever way of bleeding the ability into yellow.
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Defence Grid: Creates protect tiles. Correct but could be yellow if it weren’t taken.
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Rage of the Panther: AoE damage with a drawback. AoE would normally be green or purple but black is paying a significant additional cost for this bleed. Correct.
Beast
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Mutagenic Breakthrough: Generates various special tiles. Correct.
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Animal Inside: AoE damage plus (possible) board destruction. Correct.
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Medical Marvel: Heals and creates protect tiles. Correct.
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X-23
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Holding Back: Single-target damage plus (eventual) strike tile generation. This could go either red or green, so it’s fine as it is.
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Savage Healing: Heals herself. Now this one makes no sense at all and it’s hard not to think that it was forced into this colour for an external reason. Should be ![]()
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Tracking Prey. Creates a trap that deals high single-target damage. traps are ok in purple, but the colour tends to create several traps, while ![]()
is the one that makes a single trap for high damage. I’m going to guess here that they didn’t go this way because they didn’t want her to be the same colours as 2* and 3* Wolvie, in order to emphasise that’s she’s a different person? Still, that shouldn’t trump gameplay, in my opinion, especially taking in account the saturation of green-purple characters we’ve reached.
Wolverine
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X-Force: Single-target damage and board destruction. Correct.
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Surgical Strike: High single-target damage plus board destruction. Should be ![]()
. I get why they wanted to give this version
of Wolverine a black power but this is not one. Maybe if they raised the power a bit more and gave it a drawback or condition…
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Recovery: Heals with conditional singe-target damage and board destruction. The alternative effect is clearly green but being secondary to the very yellow main effect is a good way of making an otherwise boring power into something interesting and decently powerful.
Venom
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Symbiotic Fury: Single-target damage with conditional board destruction. Green is not too much of a stretch, but ![]()
would be better.
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Give and Take: Buffs enemy attack tiles and nerfs their protect tiles. Messing with values like this is entirely new design space (though it’s somewhat similar to yellow’s improving of special tiles). Makes sense in black, mostly because there’s a drawback, though thematically I could see blue messing in this space as well.
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Lethal Protector: High single-target damage with a small drawback. I see here that the devs really wanted to give Venom a yellow ability for that anti-hero vibe while giving yellow another high-damage power, following on Righteous Uppercut’s footsteps. However, unlike RU, this power fails to represent the colour mechanically; as it is, it should be black or at least red. To leave it yellow, my suggestion would be to give protect tiles to both teams and then maybe scale the damage based on the number of protect tiles on the board.
Thor
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Smite: Single-target damage that scales up plus some charged tiles. Correct.
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Striking Distance: AoE damage that replaces enemy special tiles with charged tiles. Should be ![]()
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Power Surge: Stuns and creates charged tiles. Correct.
The Thing
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It’s Clobberin’ Time: Single-target damage plus stun. Since the damage is not that great for the cost, this could be blue. Red is ok, though.
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Rock Solid: Protects allies from damage and creates protect tiles. Correct.
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Yancy Street Special: Single-target damage plus board destruction. Could be red, but green is fine.
Star-Lord
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Sleight of Hand: Replaces a special (or any) tile with a CD that deals single-target damage with the possibility of AoE. Correct
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Everyone with Me: Makes your characters’ powers cheaper. Entirely unexplored design space beyond this, but it does feel yellow.
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Oldest Trick in the Book: Makes enemies’ powers more expensive and deals high single-target damage. The first part is also unexplored design effect, but I couldn’t help to think that it belongs in black more. Nevertheless, the rest of the effect is pretty red. Correct.
Spider-Gwen
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Teenage Kicks: Stuns and creates web tiles. Web tiles are the domain of yellow, blue and purple, though I don’t really see why not any colour could have them. On the other hand, stun is definitely ![]()
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Cherry Bomb: High single target damage that sacrifices a web tile. The additional cost of sacrificing an useful tile suggests black, but it’s such a tiny drawback, and it’s such an efficient damage to AP ratio, that red makes more sense.
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Kick Out the Jams: Heals allies and creates web tiles. Correct, if unsurprisingly uninspired and weak for this modern age of design.
Sam Wilson
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Wings of Liberty: Creates protect tiles. Correct.
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Aerial Avenger: Strengthens friendly special tiles and speeds up a friendly CD tile. The first part of the effect is yellow and the second is black (according to the only other existing power like that). However, I definitely can see blue being secondary in both.
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Dive Bomb: Single-target damage that scales up. Correct.
Red Hulk
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Seeing Red: Board destruction. Normally this would be green, but his green power is an even better fit, so red will do.
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Hammer & Anvil: AoE Damage. Correct.
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Gamma Syphon: Destroys enemy AP and generates AP. Close enough to outright stealing AP to make it correct in purple.
Quake
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Earthquake: AoE damage plus board shuffling. Green is not outrageous, but ![]()
would be more accurate.
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Coordinated Tactics: Reduces enemy AoE damage. A fairly novel effect, but one that definitely makes sense in yellow.
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Resonance Frequency: Semi-targetted board destruction. Definitely a ![]()
effect. Another of those puzzling colour swaps in a character.
Professor X
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Master Plan: On a 5-match deals single-target damage and generates AP. The only other power that cares for friendly 5-matches is purple (though it feels yellow to me) and generating AP is ![]()
, too.
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Blind Spot: Invisibility and friendly tile strengthening. Invisibility seem to be either yellow or purple but the second effect is yellow or blue. However those two colours are more properly taken by the other two abilities, so purple will do.
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Psychic Convergence: Generates varied special tiles. Definitely ![]()
. Interesting that the colours are correct but shuffled around. I can only wonder about the reason.
Nick Fury
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Avengers Assemble!: Varied effects based on the powers of other characters. A very unique power, but definitely feels yellow.
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Demolition: Creates several traps that deal damage. Should be ![]()
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Escape Plan: Single-target with possible AP stealing and creating a strike tile. Purple is not a terrible stretch but it fits better Demolition. Seeing how only the damage is assured, it could be ![]()
Nova
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Takeoff/Rocket: Creates strike tiles and deals single target damage. The first effect is definitely green, the second could be red or black. Since red is secondary at generating strike tiles, I’m ok leaving the whole as red.
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Nova Blast: Single target damage plus strike tiles tied to living allies. The main effect is either red or green but the power uses the clever trick of mechanically tying the effect to allies to make sense in yellow.
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Danger Zone: Creates strike tiles and opens the possibility of high single-target damage by sacrificing strike tiles. The conditions and additional cost paid make the ability fully black. I find interesting how they made a strike tile-centric character but managed to spin it in ways to avoid using the main strike tile generating colour, green.
Mr. Fantastic
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Flexibility: Stuns and creates protect tiles. Correct.
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Master of the Fantastic: Heals and possibly generates AP. Correct.
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Imaginaut: “Adds” damage to matches. As I said above about Espionage, this seems to be in black’s pie, even though in an infrequently used effect. Correct.
Miles Morales
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Hide & Seek: Invisibility that turns into scalable single-target damage. The first effect is yellow and the second is red. it is hard to tell whether this a break of the colour pie or purple is intended to be primary in invisibility (like Blind Spot suggests) without more examples. Since the other two colours this could be are taken, I guess purple it is.
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Power and Responsibility: Creates web tiles and generates AP. Correct.
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Venom Blast: Single-target damage plus bonus stun. Correct, but I could see it being blue.
Kingpin
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Wilson’s Gambit: Single-target damage that scales up by sacrificing a CD tile. Correct.
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The Fisk Defence: Destroys enemy AP and generates AP. Like Red Hulk’s is similar enough to stealing AP that makes sense in purple.
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Maggia Pawns: “Summons” goons to deal a barrage of timed single-target damage and strike tiles. Like other powers where the effect is represented as coming from external sources, this is correct.
Jean Grey
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Mind Over Matter: AoE damage plus destruction of enemy special tiles. Correct.
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Psychic Feedback: AoE damage and stun. Correct.
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Full of Surprises: AoE damage plus special tile generation. The second effect is a bit off-colour, but since blue, the right colour for it is already taken, green is fine enough.
Iron Man
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Repulsor Punch: Scalable single-target damage. Correct.
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Overdrive: Generates AP and strike tiles in exchange for life. Black is here getting a green and a yellow effects, but it’s paying the cost for it. Correct.
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Hulk-Proof: Changes tiles’ colours and creates protect tiles. The first is a purple effect and the second a yellow effect, however, blue is secondary in both so it makes a nice middle point.
Invisible Woman
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Grant Invisibility: er, grants invisibility. I’m guessing that the fact that it helps any ally instead of only the caster is what makes this more yellow than purple. Correct.
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Force Bubbles: Locks tiles and creates protect tiles. Correct.
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Force Field Crush: Scalable single-target damage plus board destruction. Green is ok, but ![]()
is better.
Iceman
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Whiteout: Scalable AoE damage.
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Uncanny Snowman: Stuns and possibly deals single-target damage. Correct.
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Cold as Ice: Changes tiles’ colours and drains enemy AP. Correct.
The Hulk
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Mastermind Excello: Scalable single-target damage plus board destruction. Ok in green, better in ![]()
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See the Math of It: Creates charged tiles and board destruction. The former effect is clearly blue, but the latter is green. Could go either way in my opinion, so I’m happy leaving it at blue.
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Hot-Dog Stand: Heals and changes tiles’ colour with a condition and a drawback. A yellow and a purple effect made black by the rather crippling additional costs. With the low values of the effects, I think drawbacks could be removed and the ability made yellow. Anyway, correct as it is, if not great design.
Ghost Rider
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Burning Rubber: (slightly) scalable AoE damage plus attack tiles. This is quite similar to Molotov Cocktail, so I’making this ![]()
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Hellfire: This on the other hand is more close to Flame Jet. It definitely could be black but I think BR is even blacker, so ![]()
it is.
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Penance Stare: Scalable single-target damage. ![]()
all the way. Interestingly, another character in the right colours but shuffled around.
Elektra
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Double Double Cross: Adds and steals (then improves) enemy strike tiles. Should be ![]()
or black
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Shadow Step: Creates traps that negate damage and deal damage. Traps that deal damage are definitely purple but the negate damage effect is very yellow. Could go either way, but I’m leaning towards ![]()
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Ballet of Death: Creates a trap that deals single-target damage. Correct.
Devil Dinosaur
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Prehistoric Bite: Single-target damage. Obviously red but since it already has a red ability (that does exactly the same) green is ok.
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Prehistoric Chomp: See above.
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Prehistoric Arms: Shuffles the board. Correct, but could be blue.
Deadpool
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Out of Bullets: Single-target damage plus healing. It is ok in red but a completely missed opportunity of making a powerful yellow power in a world that has few.
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X-Enforcer: “Avenges” damaged allies. Thematically makes sense in black, but mechanically, it is ![]()
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Countdown for What: Creates countdown tiles that damage if destroyed. This is a rare effect but similar enough to traps that I’m happy leaving it at purple.
Cyclops
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Combined Forces: Scalable single-target damage plus limited board destruction. Correct.
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Uncanny Strategist: Generates AP on TU matches. Correct.
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Called Shot: Targeted board destruction that deals damage and collects AP. Shoud be ![]()
Carnage
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Symbiote Scythes: Damages all characters, especially the target. Correct.
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Alien Instincts: Creates attack tiles for both teams. Correct.
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Carnage Rules: Board destruction plus damage for every special tile destroyed. The second part of the effect is purple-ish, but the main effect is green. Correct.
Ant-Man
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Pym Particles: Creates a trap that generates attack tiles. Traps are purple, yes, but this one is merely a device for the actual effect, which is ![]()
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Small Crooks: Steals enemy special tiles. Black is primary for this effect, but fits better Pym Particles, so I’ll leave it blue.
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Ants! Ants! Ants!: Generates strike tiles and single target damage. As other powers that are themed around external help, yellow is correct, but strictly mechanically speaking, it is ![]()
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Green Goblin
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Goblin Glider: Super high single-target damage at the risk of entirely losing the ability for the rest of the game. Correct.
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Trick or Treat: Creates countdowns with several different effects depending on colour. Thematically, if not mechanically (which would be hard to place), it does feel purple.
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Goblin King: Speeds up friendly CDs and fortifies special tiles. The first effect has shown in blue and black while the second is entirely new and feels either yellow or blue. I feel that, overall, the power is more ![]()
than anything else, though I don’t mind it in yellow.
Jean Grey
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From the Ashes: Revives the character, then it transforms into a power that deals damage to everybody. The former is a never-before-seen effect and I don’t think we’ll see it very often so we just have to assume that green is its rightful colour. Seems like an awfully yellow effect to me, though. The latter is a red effect, but I guess is not a huge stretch for green.
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Psychic Rapport: Changes tiles colours and passively improves friendly special tiles while decreasing enemy ones. The first effect is very definitely purple but the second is yellow or blue.
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Psychic Flames: Single target damage plus strike tiles and po