Cool down tiles going off prematurely

I noticed using im40 and scarlet which. That when scarlet witch’s blue went off it made a horizontal match that brought one of im40s yellow down a row and then it went off before the other 2.
Same thing happened today with a creep double suppressing fire

So it seems if I tile drops to the same row and to the left it will lower it’s cd by one turn

This is a known issue. Please search for existing threads before starting a new one.

This is because the program algorithm checks count down tiles from left to right, top to bottom, but does not recognize specific tiles. I noticed it with Minions that destroy multiple tiles and drop other tiles to a lower row so they count down twice in one phase. You may also notice it with Daredevil’s Billy Club when it moves. If it goes to a lower row, it ends up being 2-turn instead of 3-turn. It’s just how the algorithm is programmed.