Count Down Tiles

Not sure if this has been mentioned before but there appears to be a glitch in how the count down tiles work. The timers decrease by 1 in order from top row to bottom row and left to right. A CD tile can decrease by one and then if another CD tile below it activates and destroys tiles causing the higher CD tile to fall to a lower row it will decrease by one again. In essence it can decrease by more than one each turn.

Is this the way it is supposed to work?

It has worked like this for a long time. Bothers me too but probably low on their “must fix” list so it never gets attention.

Just as I read this, I had it happened tonight during a node in dpd.