Countdown management and the next Buffs

Usually, the tactic for dealing with Countdown tiles is to kill the owner or match the tile away. Often, though, there are Countdowns in bad places, so it’s good to have a power that can handle them. Recent changes have removed some of the options for handling countdowns. She-Hulk lost her Countdown removal ability, and Thor4’s ability was bumped to Level 5 only.

Increased health will mean more Countdown tiles go off. Here’s the current status as I see it, with a letter grade from AA (good) to FF (bad) purely on how well they can deal with Countdowns. Cheaper powers got a better grade than expensive powers.

BB yellowtile.png
_7 – Cyclops – 8 tutile.png
redtile.png
– Mutant Revolutionary
BB yellowtile.png
12 – Thor 3 – add 9 greentile.png
– Thunder Strike
BB yellowtile.png
12 – Thor4 – convert 3 enemy tiles – Striking Distance (level 5)
BB yellowtile.png
15 – Hood – choose blocks to destroy – Twin Pistols
CC yellowtile.png
_9 – Magneto (C) – 9 tiles become Protect – Coercive Field
AA redtile.png
11 – Captain America – choose tile – Star Spangled Avenger (level 5)
BB redtile.png
11 – Magneto (MN) – destroy 5x5 block – Magnetic Flux
BB redtile.png
14 – Black Widow (GS) – choose blocks to destroy – Pistol
CC redtile.png
11 – Sentry – destroy 9 red tiles – Supernova
CC redtile.png
_9 – She-Hulk – destroy 16 tiles – Power Of Attorney
CC redtile.png
10 – Cyclops – destroy random row – Optic Blasts
CC redtile.png
_6 – Ragnarok – Add 4 bluetile.png
– Thunderclap
DD redtile.png
_8 – Thor 3 – Add 3 yellowtile.png
– Mjolnir’s Might
AA bluetile.png
PA – Falcon – remove random enemy tile – Redwing (level 4)
AA bluetile.png
_7 – Invisible Woman – lock 4 tiles – Force Bubbles (level 5)
AA bluetile.png
12 – Captain America – choose tile – Peacemaker (level 5)
BB bluetile.png
_9 – Black Widow (O) – increase timers – Anti-Gravity Device
BB bluetile.png
_9 – Magneto (MN) – destroy 21 tiles – Iron Hammer
CC bluetile.png
_9 – Doctor Doom – all bluetile.png
blacktile.png
– Technopathic Strike
CC bluetile.png
10 – Mystique – ten tiles to purpletile.png
blacktile.png
– Infiltration
FF bluetile.png
11 – Doctor Octopus – Manipulation
AA greentile.png
12 – Invisible Woman – explode 3 locked tiles – Force Field Crush
BB greentile.png
10 – Storm – destroy 14 tiles – Lightning Strike
CC greentile.png
_8 – Wolverine X-Force – destroy 15 tiles – X-Force
CC greentile.png
10 – Rocket & Groot – Blammo! We Got Ya!
CC greentile.png
10 – Hulk – destroy 8+ tiles – Thunderous Clap
CC greentile.png
12 – Storm (Classic) – destroy 13+ tiles – Lightning Storm
CC greentile.png
14 – Ragnarok – destroy random column – Godlike Power
CC greentile.png
19 – Black Widow (GS) – choose reticle to destroy – Sniper Rifle
DD greentile.png
9 – Beast – Animal Inside
DD greentile.png
_8 – Punisher – destroy 3x3 – Judgement
AA purpletile.png
10 – StarLord – choose tile – Sleight of Hand (level 4)
BB purpletile.png
_5 – Iron Fist – 9 tiles to blacktile.png
– Iron Fist of K’un-Lun
BB purpletile.png
_5 – Loki – swap 32 tiles – Illusions
BB purpletile.png
_8 – Kamala Khan – chose color for 7 tiles to greentile.png
– Inhuman Stretchiness
CC purpletile.png
_9 – Magneto (MN) – 3 selected → bluetile.png
, 5 random → redtile.png
– Polarity Shift
FF purpletile.png
10 – Daredevil – Radar Sense
BB blacktile.png
_9 – Storm (Mohawk) – create 32 attack tiles – Hailstorm
BB blacktile.png
11 – Wolverine X-Force – destroy enemy’s strong tiles – Surgical Strike
BB blacktile.png
11 – Quicksilver – swap two tiles – Idle Hands
CC blacktile.png
17 – Moonstone – control Countdown – Control Shift

Beast and Doctor Octopus should be able to affect Countdown tiles.
Daredevil’s Radar Sense should put a Trap icon over a Countdown. When it goes off, he is Invisible to that immediate effect, but others could be hurt if they are out front.


These are my choices for the most buffable powers.

yellowtile.png
19 – Captain America – Sentinel of Liberty ----- reduce cost
redtile.png
17 – BWGS – Pistol ----- 3 3x3 blocks for 17 AP. How about 1 3x3 block for 6 AP?
yellowtile.png
14 – IM40 – Recharge -------- Add variable cost
redtile.png
14 – Hulk – Smash ------- let Anger tiles be 2-count. Invoke “Hulk gets stronger as he gets Angry.”
blacktile.png
13 – Colossus – Fastball Special ------- reduce cost
yellowtile.png
12 – Spider-Man – Web Bandages ------------ something else
bluetile.png
10 – Psylocke – Bewilder
yellowtile.png
_9 – Squirrel Girl – The Bigger They Are
yellowtile.png
_9 – Storm – Mistress of the Elements
bluetile.png
_8 – Black Panther – Defense Grid
bluetile.png
_8 – Ragnarok – Lightning Rod
redtile.png
_7 – Captain Marvel – Photonic Blasts
blacktile.png
_7 – Punisher – Molotov Cocktail
blacktile.png
PA – Deadpool – Life of the Party

Make sure to note that after the change, Force Bubbles will need to be at Level 5 to lock countdown tiles. Force Field Crush however only needs the bubble that gets popped to be within the 3x3 area. This allows you to plan for 3 or 5 in Blue depending on how you want to deal with those tiles.

R&G at 5 greenflag.png
is at least as useful as XF greenflag.png
for destroying CDs. Bonus it won’t target your own CDs or other friendly specials.

That’s really interesting. I was debating on leveling R&G next.

Yea I like him a lot. He’s super good at PvE. I’ve had a 4/5/4 R&G for a long time now, and 5 green is a decent skill, especially by the no XF standard.

I’m still kind of bummed out that She-Hulk lost the countdown effecting component of Settlement. Yeah her green needed an overhaul, no question, but the stealth nerf to her blue makes me sad. It was situational, but very useful. Now she’s more versatile in terms of being much more team-friendly, but with less functionality.

Wasn’t even a nerf of the skill, it was a complete change. She now buffs tiles she grab and she only takes enemy tiles. icon_e_biggrin.gif

How much did the devs pay you to put Moonstone in the useful list and downgrade OBW to might be useful? icon_lol.gif

OBW is still my go to for countdowns, put her with a board shaker and you’re good to go. Thanks for all your helpful threads Nonce, you’ve definitely made MPQ much better for us.

I do sort them all by cost. It’s generally well known that anything with a cost over 12 likely won’t be useful unless you have a color generator of some sort.

Iron Fist + Moonstone is a good combo against sniper teams.

I wouldn’t call it a complete change. It still does approximately the same thing. It takes three special tiles (at 4+ covers), gives you two and the enemy one. The change is that it doesn’t convert everything to strike tiles, it buffs your new tiles, and it only targets enemy tiles. That makes her far more versatile, because before if you wanted to use her blue at all you really couldn’t use her optimally with anyone who relies on special tiles, and that’s a large list. Now she plays nice with pretty much anyone, given the usual color combination concerns.

But the fact that her blue doesn’t target enemy countdown tiles anymore is definitely a nerf. It was excellent at shutting down goons and other countdown producing characters in some situations, and now that part of her utility is gone. All around the changes make her “better”, if only because her green was such a train wreck before, but it still stands that she can’t do something very useful anymore that she formerly was able to do.

Nonce, you overcosted OBW’s blue, its cost is 9 blue. Also, Mystique blue is 10 now, too.

Yep… I just updated Mystique everywhere. Doesn’t look like the devs actually posted the March character changes, but they talked about them in a video.

I changed things to a letter grade so I could sort by color.

Countdowns and special tiles will be a major part of the Ultron event, so I thought this was worth bumping. From Turul’s speculation’s post

If the drop tiles do damage when Ultron destroys them, then She-Hulk will be a major player, since she can reliably destroy the lower row.

In particular.

BB yellowtile.png
_7 – Cyclops – 8 tutile.png
redtile.png
– Mutant Revolutionary
AA redtile.png
11 – Captain America – choose tile – Star Spangled Avenger (level 5)
BB redtile.png
11 – Magneto (MN) – destroy 5x5 block – Magnetic Flux
AA bluetile.png
PA – Falcon – remove random enemy tile – Redwing (level 4)
AA bluetile.png
_7 – Invisible Woman – lock 4 tiles – Force Bubbles (level 5)
AA bluetile.png
12 – Captain America – choose tile – Peacemaker (level 5)
BB bluetile.png
_9 – Black Widow (O) – increase timers – Anti-Gravity Device
BB bluetile.png
_9 – Magneto (MN) – destroy 21 tiles – Iron Hammer – Or destroy whole board.
FF bluetile.png
11 – Doctor Octopus – Manipulation
AA greentile.png
12 – Invisible Woman – explode 3 locked tiles – Force Field Crush
CC greentile.png
10 – Rocket & Groot – Blammo! We Got Ya!
CC greentile.png
10 – Hulk – destroy 8+ tiles – Thunderous Clap
CC greentile.png
19 – Black Widow (GS) – choose reticle to destroy – Sniper Rifle
DD greentile.png
9 – Beast – Animal Inside
AA purpletile.png
10 – StarLord – choose tile – Sleight of Hand (level 4)
BB purpletile.png
_5 – Iron Fist – 9 tiles to blacktile.png
– Iron Fist of K’un-Lun
BB purpletile.png
_5 – Loki – swap 32 tiles – Illusions
BB purpletile.png
_8 – Kamala Khan – chose color for 7 tiles to greentile.png
– Inhuman Stretchiness
FF purpletile.png
10 – Daredevil – Radar Sense
BB blacktile.png
_9 – Storm (Mohawk) – create 32 attack tiles – Hailstorm
BB blacktile.png
11 – Quicksilver – swap two tiles – Idle Hands

I’ll try to update this as we figure out what’s effective.

Wait, but I thought this was a non-issue since the forum seems to think countdowns are useless…

They’re probably nerfing all the countdown removals to make Starlord the best 4*.

Countdowns are good when you have a lot of them, or when you can place them. They are bad when they are expensive, random, and immediately matched away.

Enemies generate lots of countdown, and it seems Ultron will do the same, so good Countdown handling will be important.

Prediction – Captain America, Invisible Woman, Magneto MN will see a lot of use.

For those with a Lvl 5 X-Force greenflag.png
, don’t forget that he trashes half the board (including CDs) for 16 AP. It’s a silver-lining at least.

Beast’s Yellow needs to be in the list of buffable powers. Even after the buff, the best that can be said of it is “slightly better than Web Bandages”, not precisely the highest of praise.

Also, both of the other IM40 powers and Quicksilver powers likely need to be tooled up to their pre-nerf values.

One glaring omission from the list is the 2* Ms Marvel yellow ability. That can convert ANY non-team up into a team-up, including CD tiles. It only costs 7 AP, meaning it is usually pretty easy to fire off, and often causes cascades and board shakes, possibly making non-eliminated CD’s to be easier to reach!

This is the truest thing ever. And it would make Radar Sense/Dare Devil really fun to play against goons.

Usually save up for 2 blasts, and you can reset the entire board.

Missed:
GSBW purpleflag.png
you can create lines of 4 to wipe out countdowns