Usually, the tactic for dealing with Countdown tiles is to kill the owner or match the tile away. Often, though, there are Countdowns in bad places, so it’s good to have a power that can handle them. Recent changes have removed some of the options for handling countdowns. She-Hulk lost her Countdown removal ability, and Thor4’s ability was bumped to Level 5 only.
Increased health will mean more Countdown tiles go off. Here’s the current status as I see it, with a letter grade from AA (good) to FF (bad) purely on how well they can deal with Countdowns. Cheaper powers got a better grade than expensive powers.
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_7 – Cyclops – 8 ![]()
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– Mutant Revolutionary
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12 – Thor 3 – add 9 ![]()
– Thunder Strike
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12 – Thor4 – convert 3 enemy tiles – Striking Distance (level 5)
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15 – Hood – choose blocks to destroy – Twin Pistols
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_9 – Magneto (C) – 9 tiles become Protect – Coercive Field
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11 – Captain America – choose tile – Star Spangled Avenger (level 5)
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11 – Magneto (MN) – destroy 5x5 block – Magnetic Flux
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14 – Black Widow (GS) – choose blocks to destroy – Pistol
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11 – Sentry – destroy 9 red tiles – Supernova
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_9 – She-Hulk – destroy 16 tiles – Power Of Attorney
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10 – Cyclops – destroy random row – Optic Blasts
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_6 – Ragnarok – Add 4 ![]()
– Thunderclap
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_8 – Thor 3 – Add 3 ![]()
– Mjolnir’s Might
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PA – Falcon – remove random enemy tile – Redwing (level 4)
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_7 – Invisible Woman – lock 4 tiles – Force Bubbles (level 5)
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12 – Captain America – choose tile – Peacemaker (level 5)
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_9 – Black Widow (O) – increase timers – Anti-Gravity Device
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_9 – Magneto (MN) – destroy 21 tiles – Iron Hammer
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_9 – Doctor Doom – all ![]()
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– Technopathic Strike
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10 – Mystique – ten tiles to ![]()
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– Infiltration
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11 – Doctor Octopus – Manipulation
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12 – Invisible Woman – explode 3 locked tiles – Force Field Crush
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10 – Storm – destroy 14 tiles – Lightning Strike
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_8 – Wolverine X-Force – destroy 15 tiles – X-Force
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10 – Rocket & Groot – Blammo! We Got Ya!
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10 – Hulk – destroy 8+ tiles – Thunderous Clap
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12 – Storm (Classic) – destroy 13+ tiles – Lightning Storm
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14 – Ragnarok – destroy random column – Godlike Power
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19 – Black Widow (GS) – choose reticle to destroy – Sniper Rifle
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9 – Beast – Animal Inside
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_8 – Punisher – destroy 3x3 – Judgement
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10 – StarLord – choose tile – Sleight of Hand (level 4)
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_5 – Iron Fist – 9 tiles to ![]()
– Iron Fist of K’un-Lun
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_5 – Loki – swap 32 tiles – Illusions
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_8 – Kamala Khan – chose color for 7 tiles to ![]()
– Inhuman Stretchiness
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_9 – Magneto (MN) – 3 selected → ![]()
, 5 random → ![]()
– Polarity Shift
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10 – Daredevil – Radar Sense
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_9 – Storm (Mohawk) – create 32 attack tiles – Hailstorm
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11 – Wolverine X-Force – destroy enemy’s strong tiles – Surgical Strike
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11 – Quicksilver – swap two tiles – Idle Hands
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17 – Moonstone – control Countdown – Control Shift
Beast and Doctor Octopus should be able to affect Countdown tiles.
Daredevil’s Radar Sense should put a Trap icon over a Countdown. When it goes off, he is Invisible to that immediate effect, but others could be hurt if they are out front.
These are my choices for the most buffable powers.
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19 – Captain America – Sentinel of Liberty ----- reduce cost
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17 – BWGS – Pistol ----- 3 3x3 blocks for 17 AP. How about 1 3x3 block for 6 AP?
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14 – IM40 – Recharge -------- Add variable cost
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14 – Hulk – Smash ------- let Anger tiles be 2-count. Invoke “Hulk gets stronger as he gets Angry.”
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13 – Colossus – Fastball Special ------- reduce cost
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12 – Spider-Man – Web Bandages ------------ something else
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10 – Psylocke – Bewilder
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_9 – Squirrel Girl – The Bigger They Are
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_9 – Storm – Mistress of the Elements
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_8 – Black Panther – Defense Grid
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_8 – Ragnarok – Lightning Rod
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_7 – Captain Marvel – Photonic Blasts
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_7 – Punisher – Molotov Cocktail
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PA – Deadpool – Life of the Party