on the surface the idea of counter attacking someone that attacked you seems like a great way to personalize the experience by adding community in and not just AI. in practice however the counter attack system does far more harm than good, at least in it’s current implementation. here’s what i feel breaks in tournaments:
- if you fight more than 60 minutes in a row in a tournament, and start to reach the top 10 in a bracket, you start losing more points to counter attacks than you can gain. once you hit top 10 the gap between what you gain and what you lose grows larger and larger until this tipping point of futility is hit. this happens because i gain 10 pts per win vs someone lower rank, they then give me -25pts when they fight me back. because they fight ai it’s almost guaranteed they’ll beat any chars i have in 1-2 tries. only once has someone failed all 3 times. the amount of counter attack lists you appear in also increases to a tipping point making it far more likely now that you have high points and been attacking lost to get all progress wiped out.
honestly i spent 2hrs yesterday going from 600-900 pts. then spent another 1.5hrs trying to go from 960-1000 only once breaking 1000 but at the same time losing a battle so it didnt give me the progression rewards. i called it a night and when i woke up i was down to 650 pts… and you know what, i recognized 9/10 names that i lost points to… the exact ones i fought the evening before. i would have far less issue with it if they found me with matchmaking but the fact that i get a huge target on me. while i hope progression rewards get separated from ladder rank i sitll think this dance is going to be incredibly frustrating.
- unlimited counter attacks, especially, the final 10 minutes of a tourney a real luck of the draw
i got to 2nd place in my bracket today, i actually held that the final 1hr jockeying up and down between 2nd and 4th. usually at the rate of 1 win to 1 loss from the person i just attacked previous and we kept that dance going. then in the final 1 min, after i finish my final battle and get dumped to the main screen where the tournament is gone, I get notified of being hit by no less then 4 counter attacks and drop a whopping 90 pts all in one go… a few minutes later I’m told I’m a top 10 finisher not a top 1-2 finisher. those 28 pts i won in the last battle might have saved me but really this system encourages and enables dogpiling whoever is in 1st/2nd place with no recourse for them to gain any more points.
My vote? get rid of the counter attack system. you can still lose points on a loss that happens due to matchmaking to balance the ladders. without counter attack it becomes more of a race to the top with your peers, fun!, instead of go up 300 pts, go to work, go down 300 pts. perhaps the theory is that counter attack is fun… i can assure you, losing more points than you gain each attack is not fun. i make a point of fighting only those higher ranked than me to avoid being a tempting counter attack but once you hit the top 10 this is impossible if you want to gain ranks still…